Non real-time gameplay recording (ex. Recording Hellblade at 2K 60fps with a GT 530

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17 Sep 2017
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I recently uploaded a tutorial on how to record gameplay/cutscene videos using non real-time recording techniques.

As an example, I recorded one of the last cutscenes from Nina Theory’s latest game Hellblade: Senua’s Sacrifice running at 2560x1440 (2K), 60fps and all the graphical settings maxed out using a low-end Nvidia GT 530 and 6GB of RAM.



 
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