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***Now's your chance*** :D

Soldato
Joined
7 May 2006
Posts
12,183
Location
London, Ealing
Some of you talk as if you can do better :D

Requisition Number: 20725
Posting Date: 05/Feb/12
Area of Interest: Other Engineering
Job Title: Developer Relations Engineer
Intern/Coop/Student Term:
City/Town: Stockholm
State/ Province/ Region: Stockholms Lan
Country: Sweden

Job Description: Advanced Micro Devices, Inc. (AMD) (NYSE: AMD) is an innovative technology company dedicated to collaborating with customers and technology partners to ignite the next generation of computing and graphics solutions at work, home and play.

If you have a passion for excellence and a drive to achieve, you belong at AMD. Our employees work hard, have fun, and thrive on success. We meet the challenges of an evolving marketplace by staying true to our corporate values, including an unwavering respect for individuals and a focus on retaining superior employees.

The engineering part of AMD's CAS (Content and Applications Solutions) team supports games developers all around the world. We work closely with external games software developers and publishers creating some of the best games on the planet and we help them to fully exploit the technical capabilities of AMD's GPUs, Fusion APUs and CPUs. We work with standard APIs such as DirectX and OpenGL to create the best gaming experience in situations where consumers want consistent, silky smooth and breathtaking results. We aim to raise the standards for gaming graphics and performance and we do everything in our power to make the user understand why they were right to buy AMD.

• Work with the external game development partners of AMD to enable them to produce their applications as efficiently as possible.
• Design and implement next-generation rendering effects using established APIs and standards.
• Give input on architecture, design and tactical decisions to help improve our code, tools and processes.
• The ideal candidate is a highly-skilled software designer and engineer, strong in 3D math, fluent in C and C++ and the efficient use of GPUs. You're team-driven and motivated to do things others might find too difficult.

The person we want to hire also:
• Has several years of experience efficiently creating C/C++ game code for Windows and knows all about data structures, design patterns, language features, standard libraries and writing easy-to-understand code.
• Has practical hands-on experience with DX11-class shader development tools and techniques for Windows 7 or Windows Vista.
• Has strong graphics code optimization skills, in particular shader code optimizations.
• Understands that requirements are rarely perfect and is willing to extract the spirit of the requirement to make the system or software better.
• Has a degree in computer science or a related technical discipline, or the equivalent
• Has excellent written and verbal skills.
• Is willing to travel domestically and internationally on a regular basis.

The following experiences are optional but highly desired:
• DirectX 9 and DirectX 10 coding experience.
• Background in using native system APIs and UI APIs for Windows.


https://www.amd.apply2jobs.com/Prof...ion=mExternal.showJob&RID=20725&CurrentPage=1
 
It sounds like an interesting roll, but unfortunately I'm too stupid to fill it. I'll have to satisfy myself with being a consumer of the products of their efforts instead. A less distinguished roll, I know, but an essential one none the less.

Oh wait, this is AMD?
 
Work with the external game development partners of AMD to enable them to produce their applications as efficiently as possible.

Nice to see they're finally hiring somebody for this role instead of crying when NVidia don't do it for them. ;):o
 
Nice to see they're finally hiring somebody for this role instead of crying when NVidia don't do it for them. ;):o

If you care to look at AMDs website and gaming Evolved sections you will see that they have been doing for sometime already.

I would say 2009 was when they started to kick it into gear.
 
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