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NVidia 2000 series integer scaling.

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18 Jun 2009
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66
Please could anyone out there with a 2000 series NVidia card with driver 436.02 and 4k screen run a benchmark for me? Up until now, using my NVidia 970, the only way I've been able to use integer scaling in games is using Linux (using the official NNidia settings command). This has its downsides of course:

1. Games ran in full screen you only get the top left hand side of the game, which is scaled but rather useless without the other three quarters :) You can get around this by running the game in windowed mode and only use the top left quarter of your desktop.

2. Load on GPU. Games don't run any faster running this way, in fact, there's more load if anything. Using my NVidia 970 I'm able to get my 4K TV running at 60hz no problems at all. If I integer scale 1080p to 4k I can only run my TV at 30hz! I assume this is because more bandwidth getting used and the HDMI cable can't handle it, so things drop to 30hz (the TV doesn't have DisplayPort unfortunately).

Anyways, after a bit of background there, it would be interesting to know if the Windows implementation of integer scaling has any similar issues. Please could you run any game with built in benchmark at 4k resolution, 1080p resolution with default blurry monitor scaling and finally 1080p gfx card integer scaled to 4k?

Thanks.
 
I thought its a feature that emulators like mame would like, as it helps with keeping the picture sharp when it is scaled to the monitors resolution.
 
You don't need to run with integer scaling if you're using a 4K monitor...

I have a 2080 on a 4K monitor and enabling integer scaling makes no difference whatsoever. It's really only useful for scaling up lower resolutions on 1080p displays.

4K displays will scale up lower resolutions all by themselves due to 2160 being a natural integer scale of 240p,480p and the rest.
 
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