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Nvidia 3060ti vs 6700xt - GSync monitor

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Available to me at same price.

I have a 1080p 360hz monitor with built in gsync module
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I only really play Rainbow Six Siege at competitive (low settings) (online eSport FPS ). I have a Starfield code mind.

Just need help weighing up using VRR vs 12gb VRAM longevity if moving on to different games.

Please advise given my use case. TIA
 
Since you're staying at 1080p and play competitive games at low settings, the 8GB wouldn't bother me so much.

You might want to wait for the new cards by the way, it's only a few days.
 
I have an RTX3060TI now,and probably would prefer the RX6700XT longer term.

However,does the module support FreeSync on AMD cards?
Thanks for the reply. I normally keep my parts for a long time (5yr +)

Thats what Ive been researching , does a built in gsync module support FreeSync VRR? I have a Lenovo y25g-30 (note the "g" not a lot of talk online)
 
Since you're staying at 1080p and play competitive games at low settings, the 8GB wouldn't bother me so much.

You might want to wait for the new cards by the way, it's only a few days.
Yes , I was thinking along those lines. Siege at Medium is 3gb.

Ive waited years I can just about wait a bit longer. Not sure what impact the new cards will given I assume they will launch 1:1 $:£ and be around 450 and 500.

If I didnt have the Starfield code and a liking to Bethesda games. I think I would just plump for the cheapest. Dunno if the 3060 (non Ti) 12gb is the best of both worlds if it can push 360hz.

Decisions, decisions (look forwarded to after purchasing not watching GPU news for a few years to come)
 
Dunno if the 3060 (non Ti) 12gb is the best of both worlds if it can push 360hz

The VRAM is nice, but the 3060 is a fairly sizeable chunk slower than the Ti or 6700 XT.

if it can push 360hz.

I didn't consider that, 3060 and 6700 XT have DP 1.4 and I believe that's sufficient.

In terms of hitting an average of 360 FPS: I'm not sure. I looked on YouTube and for 1080p/Low, the average seems to be anywhere from 250 to 400 (even with the same CPU) and I don't know why, maybe it is the map, or the settings.
 
Thanks for the reply. I normally keep my parts for a long time (5yr +)

Thats what Ive been researching , does a built in gsync module support FreeSync VRR? I have a Lenovo y25g-30 (note the "g" not a lot of talk online)

Some modules can support AMD cards. If not you will need an Nvidia card to support VRR?? My FreeSync monitor was labelled as not GSync capable but works with my RTX3060TI fine.

What CPU and dGPU do you have now?
 
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Some modules can support AMD cards. If not you will need an Nvidia card to support VRR?? My FreeSync monitor was labelled as not GSync capable but works with my RTX3060TI fine.

What CPU and dGPU do you have now?
Ryzen 7600 and I dont have a dGPU right now. (I do have an rx 280 but I think that card is pre-FreeSync )
 
If your monitor has a proper Gsync module like mine does then you have to stick to Nvidia to keep using VRR. They do not support Freesync at all.
 
Thats what Ive been researching , does a built in gsync module support FreeSync VRR? I have a Lenovo y25g-30 (note the "g" not a lot of talk online)
G-Sync modules only support VRR on Nvidia cards, and from what I can tell that monitor has one. The model that'd support VRR on AMD/Intel (and Nvidia too these days) drops the 'g' from the name. Nvidia giving in and begrudgingly supporting the industry standard for VRR sadly didn't include enabling it for monitors with a G-Sync module, so anyone who owns one is left with a gimped, vendor-locked monitor whilst everybody else enjoys the open standard and can switch cards at will without losing important features. Just another one of Nvidia's anti-consumer scams that received less attention and anger than Starfield not having DLSS. :)
 
G-Sync modules only support VRR on Nvidia cards, and from what I can tell that monitor has one. The model that'd support VRR on AMD/Intel (and Nvidia too these days) drops the 'g' from the name. Nvidia giving in and begrudgingly supporting the industry standard for VRR sadly didn't include enabling it for monitors with a G-Sync module, so anyone who owns one is left with a gimped, vendor-locked monitor whilst everybody else enjoys the open standard and can switch cards at will without losing important features. Just another one of Nvidia's anti-consumer scams that received less attention and anger than Starfield not having DLSS. :)

My Alienware AW2721D has a GSync chip and supports GSync and Freesync.
 
My Alienware AW2721D has a GSync chip and supports GSync and Freesync.
Yes, you can indeed design a monitor that supports both a G-Sync module and FreeSync/VESA Adaptive Sync. The problem is that the G-Sync module doesn't just handle VRR, but also entirely replaces the scaling hardware of the monitor. As such, if a company wants to support FreeSync, they have to include a second scaler inside the monitor to handle that side of things, with the G-Sync module simply bypassed in such a configuration. That, of course, is more expensive and is doubling (at least) the hardware cost of a part of the monitor. Which is also why it's a very uncommon setup, and even moreso now when a monitor can have G-Sync support at no additional cost without a module. Unfortunately, neither solution to the problem is of any use or comfort to the people who were suckered into buying one of the vast majority of G-Sync module-based monitors that do not and will never support anything else.
 
Tbh I’d rather buy a new monitor than one of Nvidia’s low end that’s priced like midrange scam cards right now.
 
G-Sync modules only support VRR on Nvidia cards, and from what I can tell that monitor has one. The model that'd support VRR on AMD/Intel (and Nvidia too these days) drops the 'g' from the name. Nvidia giving in and begrudgingly supporting the industry standard for VRR sadly didn't include enabling it for monitors with a G-Sync module, so anyone who owns one is left with a gimped, vendor-locked monitor whilst everybody else enjoys the open standard and can switch cards at will without losing important features. Just another one of Nvidia's anti-consumer scams that received less attention and anger than Starfield not having DLSS. :)

Two problems there - for AMD (or other brand) cards to use the G-Sync module would require them to create custom code for it, and nVidia would have to release/open up their IP to another company including possibly some encryption data (not quite sure how that ended up on later revisions of the module). So I don't really see it as a scam, that is on the monitor manufacturers for not supporting both which is possible at a cost, although originally the only way to do adaptive sync was via the FPGA so older monitors won't have had the option anyhow.

And the module is still the more advanced implementation, it sucks we've settled on an inferior standard with seeming little interest in improving on it.
 
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Yes, you can indeed design a monitor that supports both a G-Sync module and FreeSync/VESA Adaptive Sync. The problem is that the G-Sync module doesn't just handle VRR, but also entirely replaces the scaling hardware of the monitor. As such, if a company wants to support FreeSync, they have to include a second scaler inside the monitor to handle that side of things, with the G-Sync module simply bypassed in such a configuration. That, of course, is more expensive and is doubling (at least) the hardware cost of a part of the monitor. Which is also why it's a very uncommon setup, and even moreso now when a monitor can have G-Sync support at no additional cost without a module. Unfortunately, neither solution to the problem is of any use or comfort to the people who were suckered into buying one of the vast majority of G-Sync module-based monitors that do not and will never support anything else.
It was never going to win because VESA Adaptive Sync is the industry standard which even works on TVs.Now VESA is moving to it's own certification process:
 
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Yes, you can indeed design a monitor that supports both a G-Sync module and FreeSync/VESA Adaptive Sync. The problem is that the G-Sync module doesn't just handle VRR, but also entirely replaces the scaling hardware of the monitor. As such, if a company wants to support FreeSync, they have to include a second scaler inside the monitor to handle that side of things, with the G-Sync module simply bypassed in such a configuration. That, of course, is more expensive and is doubling (at least) the hardware cost of a part of the monitor. Which is also why it's a very uncommon setup, and even moreso now when a monitor can have G-Sync support at no additional cost without a module. Unfortunately, neither solution to the problem is of any use or comfort to the people who were suckered into buying one of the vast majority of G-Sync module-based monitors that do not and will never support anything else.

The point of having a GPU specific module is so that you can only ever use that vendors GPU, you know like Apple used to try and do by having their own proprietary ancillary connectors, that was until the EU put a stop to it.

Nvidia only relented because there is an alternative that before Nvidia relented only worked on your competitors GPU, while at the same time not give up on the module because that would be them admitting they lost that battle.
 
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