For many it might not be game breaking. For me it's mostly very annoying visually and breaks immersion much more than just raster rendering, sans the stupid SSR. I much more preferred cube mapping and other older methods.Well yes, there are some issues, but not that big.
I like GI in the night with neon lights and wet reflections in the rain. Mostly because of aesthetics of the cyberpunk city. But, they look fine atheistically even without whole PT involved.Just RT in CB77 is pretty spotless (almost), Chernobilyte too.
Current denoising algos aren't good enough - too much blur or too much noise, depending on how aggressive it is. Stuff they show in scientific papers look much better but it all has performance hit again. I'd have to see how much it hits FPS in practice before judging it. It's still the thing that you need all these AI crutches to mask the fact GPUs are orders of magnitude too slow for PT, still.It kinda depends per scene, with some tricks you fix a lot of issues. Some are just "bugs" that require more polish.
I never advocate for "pure" raster but to much smarter approach by devs to each game and use what works without affecting quality or FPS too much. But currently it's 1 switch on and done, 0 effort to actually polish things. All to have it done cheap and to slap RT/PT on marketing slides. Really lazy approach! Meanwhile prices of these games go up and not down.All in all, to me is worth it. The downside is less than those from "pure" raster.
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