• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

NVIDIA 5000 SERIES

Anyone catch that the LTT video showing Cyberpunk, when he shows the settings being used on the 4090 screen, CNN is enabled in DLSS 4, not the new Transform system, so with Transform enabled the 4090 fps would be even higher and image quality. Naturally the 5090 one is using the new system...

Only the Digital Foundry video shows the differences of CNN vs Transform models, but they don't show any fps numbers, only frame pacing stuff as Nvidia did now allow that.
 
Last edited:
MFG could be a big deal for those of us with 360hz plus monitors, also interested in testing a pulsar monitor later in the year to see if that takes things even further for motion clarity. Decided I'll get a 5080 and a 5090 as I may not need the 5090 if MFG works well from a good base native frame rate. So using both on the same display from separate PC's will be a fun little test.

Going to be interesting to see how many of the supported games I can get to 480hz and if I notice issues or not.
 
Last edited:
You're off by a factor of 10.
1ms = 1/1000
7ms = 7/1000
50ms = 50/1000 (5/100 = 5% not 50%) of a second

I don't quite understand what that graphs "PC Latency" is referring to - it can't be frame-time because 60Hz is 16.6667ms, 120Hz is 8.3333ms.
Also the presenter says that it's not frame-time latency, so that's not quite it...

If there's additional lag in the feel of the game, does it matter if the frames seem smoother if your actions are delayed compared to the frames?

Yes, it matters.

Plus, with Reflex 2 latency should be lowered:

NVIDIA demonstrated Reflex 2’s capabilities during its CES 2025 keynote, showcasing the technology in The Finals, a high-paced multiplayer shooter developed by Embark Studios. Running on an RTX 5070 GPU at 4K with maximum settings, the baseline latency measured 56 milliseconds. Enabling Reflex 1 reduced this to 27ms, while Reflex 2 slashed it further to just 14ms—a total reduction of 75%.

 
Those Reflex 2 gains will also apply to past RTX cards as there's nothing in Reflex enhanced that is exclusive to 50 series.
 
Upscaling artefacts are greatly reduced now as shown by DF's video of their hands on to the point they said "basically gone" when showing the new Transform model for DLSS - What are Reflex artefacts? The only things I recall are frame pacing issues but these were actual game issues with how the devs implemented Reflex and were patched to sort it... Reflex 2 uses Frame Warping now which is more accurate. DLSS 3.7 currently already has lower artefacts/ghosting than previous versions and that's on the old CNN model, this new model is faster, has those ghosting issues addressed and the image quality is also better detailed now.

DLSS has always improved with every major version, it has never introduced more issues, rather reduced them each version.
 
Last edited:
Yes, it matters.

Plus, with Reflex 2 latency should be lowered:




Yes, but that's only going to be available in 2 games to start with - Valorant and The Finals. (I guess your chatgpt query didn't pick up on that).

I don't have a recent enough card at the moment to feel what frame-gen is actually like in those situations, going from 30 -> 60+ fps, but if it doesn't actually smooth out gameplay and only adds an additional float-y feeling to the controls, then it doesn't sound good unless you're playing something slower paced.

Also this seems to explain the "PC Latency" that Digital Foundry was banging on about...

How to set it up, if you have the equipment:

Then this breaks it down:

So it seems like the game should be running at around 60fps ( if you look at the example where it shows latency where they're looking at the cups, and turning on DLSS halves the latency and the FPS go from 27-28 to 70~ and the latency drops to 35ms ).
I'm not entirely sure why DFs system is so slow compared to the example Nvidia showed off (maybe they were using different readings meaning they're not entirely comparable), but it's still a fairly large increase in terms of percentage (7ms would roughly be a 20% on Nvidias 35ms figure, if the Nvidia example is only using the render latency).
 
Yes, but that's only going to be available in 2 games to start with - Valorant and The Finals. (I guess your chatgpt query didn't pick up on that).

I don't have a recent enough card at the moment to feel what frame-gen is actually like in those situations, going from 30 -> 60+ fps, but if it doesn't actually smooth out gameplay and only adds an additional float-y feeling to the controls, then it doesn't sound good unless you're playing something slower paced.

Also this seems to explain the "PC Latency" that Digital Foundry was banging on about...

How to set it up, if you have the equipment:

Then this breaks it down:

So it seems like the game should be running at around 60fps ( if you look at the example where it shows latency where they're looking at the cups, and turning on DLSS halves the latency and the FPS go from 27-28 to 70~ and the latency drops to 35ms ).
I'm not entirely sure why DFs system is so slow compared to the example Nvidia showed off (maybe they were using different readings meaning they're not entirely comparable), but it's still a fairly large increase in terms of percentage (7ms would roughly be a 20% on Nvidias 35ms figure, if the Nvidia example is only using the render latency).

The key is to mention you are exchanging 7ms of additional latency for a heck more fps.

DF said in the video that it seemed like a fair "deal".
 
Last edited:
Upscaling artefacts are greatly reduced now as shown by DF's video of their hands on to the point they said "basically gone" when showing the new Transform model for DLSS - What are Reflex artefacts? The only things I recall are frame pacing issues but these were actual game issues with how the devs implemented Reflex and were patched to sort it... Reflex 2 uses Frame Warping now which is more accurate. DLSS 3.7 currently already has lower artefacts/ghosting than previous versions and that's on the old CNN model, this new model is faster, has those ghosting issues addressed and the image quality is also better detailed now.

DLSS has always improved with every major version, it has never introduced more issues, rather reduced them each version.

@Joxeon
 
No doubt there will be another one pop up and say the same thing "artifacts, ghosting and latency".

When the early hands on people have had, show none of that.
 
Last edited:
Back
Top Bottom