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NVIDIA 5000 SERIES

Consumers will decide if it's the future. At the moment many people on social media aren't convinced, and NVIDIA's shares took a a tumble after the CES announcement.

This doesn’t really mean much. There’s a reason “buy the rumour, sell the news” is a saying in stock brokering circles.

Folk holding nvidia will sell at the peak just before announcements to maximise profits and thus stock is driven down.

As for people on social media, those are the same people that talk to bots all day in comment sections so I wouldn’t take their word for anything to be honest.
 
Many of us think that FSR is (or at least, was) poo compared to DLSS.

I’m sure there are other examples, but the one I think most of us experienced was in the Resident Evil 4 remake, which only has FSR 2 unless you mod in DLSS. Even using janky mod, DLSS was much, much better. Even I was like… daymmmn. Dat fuzz!

Not sure how it’s improved recently!

Same here. It was that day I gave up on FSR and Radeon cards in general tbh.

Let's hope FSR4 has closed the gap or dare I say improved on what DLSS offers.
 
I funnily enough only play league of legends and I upgrade every year.

And even then it not normals or ranked. It is the clownfest that is aram. Think I am at 18000 games since they introduced the aram mode
 
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I've had a 3090 for 5 years, I would say it's 70% work (unreal engine/substance) so I need the memory, second-hand 4090 or 5090, the extra memory is handy. Either way, I'm getting a big performance jump. Saying that I have been playing a lot of Marvel Rivals lately and by the way that performs I think I need a 6090 :D
 
The following is in general and not competitive fps pov. As mentioned by someone else, I'm intrigued to see how mfg works with a high base framerate, say 150fps running with fg at 360-480hz. I'm under no illusion that it would be as good as native 360-480, but am very intrigued how much difference it can make for high hz screens in games with a high base to start with.

The thing that worries me with that and I'm only getting this from the Linus video as he mentioned the image artifacts. You'd be buying that monitor so you can have the absolute minimum motion blur but with all those generated frames it's going to add blur and motion trails behind certain objects back in. Will make such a high spec monitor sort of redundant.
 
But people have 360Hz monitors for very fast paced games and MFG isn't going to improve reaction times. They can waffle on about latency and frame pacing all they like but, if only one frame in four is actually being generated by the game engine, then the game engine isn't going to respond to your inputs on the three "fake" frames in between, hence why it'll feel like the "native" framerate.

The idea I'm raising is if I'm able to run a game at 160fps for example and I can generate 2 more frames to get to 480hz, that boost in motion clarity alone for any game that allows you to use it, will be insane. If I have issues with latency/ghosting and responsiveness even from a solid native frame rate then yeah that'll suck but will I be able to notice as a non "eSports gamer"

Most of the eSports games will hit 480fps natively anyway I expect so this will be opening up other games to hit those figures and a cost to respnsiveness of course.

That's my main question and I doubt anyone will be testing it in the mainstream. The fact it opens a whole host of single player games to get the boost as well, is exciting to me. Would I prefer native 480 FPS 100% but if this allows a boost in performance and I'm not having a noticeable delay in experience, exciting times.

Obviously if this feature disappoints I'd be the first one to point it out, but if it delivers provided you have a healthy base frame rate, then that's a big deal.

I'm not expecting anything great from a sub optimal base frame rate of course, but I do have hopes for anything above 120. Proof will be in the actual at home experience..
 
The thing that worries me with that and I'm only getting this from the Linus video as he mentioned the image artifacts. You'd be buying that monitor so you can have the absolute minimum motion blur but with all those generated frames it's going to add blur and motion trails behind certain objects back in. Will make such a high spec monitor sort of redundant.
I'm in the same boat as what Personality+ just posted after your reply, and like him I will be critical as I am with DLSS and FG even if I see it as overall positive. Hopefully with high base frames, the artifacting is greatly reduced compared to current example where we see obvious artifacts, but the base is so low to start.
 
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Any artefact is typically seen when the base framerate is lower than desirable and then FG/DLSS is used to bump it up, effectively the higher the framerate the less obvious any artefacts are which is expected as each frame is hanging around for less time on screen. The reason frame gen shows these artefacts even at 100fps+ is because it's duplicating the artefacts of the base frame, so if the base frame is 30fps the latency is much higher, the frame time is longer, so you see an artefact more obviously.

People often forget that frame time, frame rate and overall render latency all need to align to deliver the best possible output with minimal issues. Ray Reconstruction and other tech built into a game can help minimise those issues, and Reflex 2's frame warp uses a painting system to mask the pixels being "moved" by the warp, so additionally these supporting technologies also should be used.
 
The idea I'm raising is if I'm able to run a game at 160fps for example and I can generate 2 more frames to get to 480hz, that boost in motion clarity alone for any game that allows you to use it, will be insane. If I have issues with latency/ghosting and responsiveness even from a solid native frame rate then yeah that'll suck but will I be able to notice as a non "eSports gamer"
In this example, yes, you likely would notice it. The added latency just doesn't feel good, to me at least, especially in fast paced action oriented games. It's less of an issue if FG is "rounding" off to keep a frame-rate at a locked level eg. at 60 fps when sometimes the game is dipping to 50 fps. But making 3/4 of your frames fake ? Ugh.
 
Even if the 4090 still beats it, like it or not, raw performance is starting to become almost irrelevant for gaming and that will influence resale value in most cases.
Raw performance is always king, all of these upscaling and FG techs start from the raw performance baseline, the latency is also based off the raw performance.
 
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I hope these new 5080 cards will be quiet. Thats the one im getting jumping from a 2080ti to a 5080 in a new machine. I missed the 3000 and 4000 series this time. First time i never upgraded a gpu in a pc.
 
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Raw performance is always king, all of these upscaling and FG techs start from the raw performance baseline, the latency is also based off the raw performance.
Notice I said almost irrelevant. Raw performance is still important of course, but I would take a card that's more advanced with AI than a card with better raw performance if they were the same price. You can't swim against the tide.
 
Notice I said almost irrelevant. Raw performance is still important of course, but I would take a card that's more advanced with AI than a card with better raw performance if they were the same price. You can't swim against the tide.
Na I rather take raw performances then any of this ai crap. If I want to run ai lama then I'd get a gpu and system for that.

For my gaming needs I don't want any of this ai nonsense
 
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Are there any pre built water cooled gpu all in one? I would like to learn more because I don't want a noisy gpu but I also don't wanna install water blocks and all of that nonsense. I want it plug and play much like u can do with just buying a water cooler kit with radiator and pump all in one and u just fit it inside your cpu socket and attach the rad to your case. That's it
 
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