• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

NVIDIA AGEIA PhysX Acquisition Interview

Permabanned
Joined
19 Jun 2007
Posts
10,717
Location
InURmama
QUOTED :


" Is the time of hardware dedicated game physics at an end or is it just evolving? That is the question posed by the announcement this week of NVIDIA's purchase of AGEIA, who for the past two years has marketed their PhysX game physics hardware chip to PC gamers as an add-on card. However the promise of a huge revolution in game interactivity never really met its full potential thanks in part to a lack of killer game apps that supported the technology. So what does the purchase of AGEIA mean? FiringSquad got a chance to ask some questions to NVIDIA's head PR rep Derek Perez who gave us a little more color into this week's announcement.

FiringSquad: First, how did the NVIDIA-AGEIA deal come about? Did NVIDIA approach AGEIA or was it the other way around?

Derek Perez:: We've had a relationship with AGEIA for years, and it just happened to all come together.


FiringSquad: Why does NVIDIA believe that purchasing AGEIA to be a good idea at this point in time?

Derek Perez:: There are both short term and long term reasons for partnering up with AGEIA.

First, as many of you know, AGEIA is the industry leader in gaming physics technology. AGEIA's PhysX software is widely adopted with more than 140 PhysX-based games shipping or in development on Sony Playstation3, Microsoft XBOX 360, Nintendo Wii, and gaming PCs. AGEIA physics software is pervasive with over 10,000 registered and active developers using the PhysX SDK. AGEIA is also credited with developing the world’s first dedicated hardware physics processor, the AGEIA PhysX processor.

Both AGEIA and NVIDIA share the same commitment and passion for making the gaming experience dynamic and vivid. The combination of graphics and physics impacts the way a virtual world looks and behaves, thus driving the end-user experience, and by combining AGEIA’s powerful PhysX technology with NVIDIA’s industry-leading GPU architectures, we will ensure that gamers and developers alike take advantage of the most compelling physics on the market.

Second, the computer industry is moving towards a heterogeneous computing model, combining a flexible CPU and a massively parallel processor like the GPU to perform computationally intensive applications like real-time computer graphics. Physics is a natural for processing on the GPU because, like graphics, it is made up of thousands of parallel computations, and with our CUDA technology, which is rapidly becoming one of the most pervasive parallel computing programming environments in history, we can open this exciting parallel processing world to applications desperate for a giant step in computing performance—such as physics processing, computer vision, video/image processing, and a world of exciting applications we’ve not yet imagined.

Both of those scenarios are pretty exciting.


FiringSquad: Is NVIDIA revealing any of the specific financial terms of the purchase of AGEIA?

Derek Perez:: Terms of the deal were not disclosed.


FiringSquad: Will NVIDIA continue to support the previously released AGEIA PhysX hardware cards with new drivers and updates?

Derek Perez:: We will continue to support the current line of Ageia products that are on the market today.


FiringSquad: AGEIA announced plans at CES to release more new special PhysX levels for Unreal Tournament 3 in addition to the two that have already been released. What is the status of those plans?

Derek Perez:: We will still release those levels...stay tuned. "



http://www.firingsquad.com/features/ageia_physx_acquisition_interview/
 
Good read. Thanks

With the massive finiancial backing NVIDIA will provide, I believe we will really start to see what Ageia is made of
 
Last edited:
Interesting. The PhysX cards are a great idea, so with Nvidia steering the ship, who know's what we'll see. :) Hopefully better implementation and better products for us consumers? :)
 
Physx implemented GFX cards will be fun.

I doubt something like that would take long to implement either or be very costly/difficult.
 
Why would you want to get an nvidia card, when there isn't even physx teechnology in it? There's CUDA, but I think ATI have an equivalent, Close To Metal.
 
Meh, i think ill stay with ATI, for the next few years, unless Nvidia pull something amazing for the a reasonable price rather than overcharging us.
 
good move i feel, ageia was seemingly going nowhere in its current state and becoming fully integrated into a graphics card is likely the most ideal solution for this hardware physics platform
 
i think this may change cryteks stance on hardware physics.

Correct me if im wrong, Crytek said they wouldn't make physics hardware dependant (As in PhysX cards - we're obviously all hardware dependant) due to the game experience changing too much for those without the hardware? I dont follow it much, so i think that was the general jist..

Will future GPUs not have enough to do without having to worry about physics too? Is offloading it onto the CPU not a better idea (As they always seem to have bags of oomf left playing current games)? Intels purchase of Havok may have a bearing on that, but then aren't they releasing their own graphics line too?

If someone could clarify the advantage of having hardware physics compared to software ones, it would be much appreciated :)
 
Correct me if im wrong, Crytek said they wouldn't make physics hardware dependant (As in PhysX cards - we're obviously all hardware dependant) due to the game experience changing too much for those without the hardware? I dont follow it much, so i think that was the general jist..

not so much the experience changing much, currently its more to do with the lack of support for PhysX hardware imo.
if there is a small percent of the consumers with PhysX hardware, developers wont want to develop for it.
 
I've just seen on Sky News that some guy named Pottsey has outbid nVidia... This is a major challenge... The stockmarket is about to crash... :eek:
 
“Correct me if im wrong, Crytek said they wouldn't make physics hardware dependant ....”
That’s not right. They said in an interview they wouldn’t use hardware physics as the market is too small and they would consider it once it got bigger.




“If someone could clarify the advantage of having hardware physics compared to software ones, it would be much appreciated ”
There are a number of things you cannot do in real-time without hardware physics and more effects you’re limited to in small numbers when the CPU does it. See this demo http://www.ageia.com/developers/index.html press fluids at top now think how much better a game like Bioshock would be with real liquids like above





“Is offloading it onto the CPU not a better idea”
No as the CPU is more than 100% slower then a PPU at high end physics. Things like liquids and full dynamic cloth run at sub 5fps on the CPU. I am talking about physics in general here not just the Ageia PPU.

CPU doing physics are holding us back.
 
“Correct me if im wrong, Crytek said they wouldn't make physics hardware dependant ....”
That’s not right. They said in an interview they wouldn’t use hardware physics as the market is too small and they would consider it once it got bigger.




“If someone could clarify the advantage of having hardware physics compared to software ones, it would be much appreciated ”
There are a number of things you cannot do in real-time without hardware physics and more effects you’re limited to in small numbers when the CPU does it. See this demo http://www.ageia.com/developers/index.html press fluids at top now think how much better a game like Bioshock would be with real liquids like above





“Is offloading it onto the CPU not a better idea”
No as the CPU is more than 100% slower then a PPU at high end physics. Things like liquids and full dynamic cloth run at sub 5fps on the CPU. I am talking about physics in general here not just the Ageia PPU.

CPU doing physics are holding us back.


Excellent :) Thanks for that.
 
Back
Top Bottom