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Nvidia Control Panel Settings

Caporegime
Joined
8 Jul 2003
Posts
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In a house
Just gone back to the dark side, with a 2070 Super.

Now ive not been on Nvidia, since the 8800s, so can anyone tell me what settings to set, and what to set them to, in the Control Panel, for my gaming ?, as its all changed since i was last here. :p

Thanks.
 
Well so much for it hasn't changed in forever then.:p

Ok they may look archaic but obviously the functionality has changed.

It all depends on what your trying to do?
 
Well so much for it hasn't changed in forever then.:p

Ok they may look archaic but obviously the functionality has changed.

It all depends on what your trying to do?

I Just want the best Image Quality, and best performance tbh. :p

You might not have to change anything.

Well ive only touched one thing in there so far, so the rest is all default (as far as i know :D).

Ambient Occlusion = Off
Anisotropic Filtering = App Controlled (on my AMD card, i have this set to x16)
Antialiasing Fxaa = Off
Antialiasing Gamma Correction = On
Antialiasing Mode = Application Controlled
Antialiasing Setting (is Greyed out)
Antialiasing Transparency = Off
CUDA GPUs = All
DSR Factors = Off
DSR Smoothness (is Greyed out, Off)
Maximum Pre Rendered Frames = Use The 3D Application Setting
Monitor Technology = G-Sync Compatible
Multi Framed Sample AA (MFAA) = Off
OpenGL Rendering GPU = Auto-Select
Power Management Mode = Optimal Power (ive read from people who say, go for Maximum)
Preferred Refresh Rate = Highest Available (now im sure its this one i changed :D)
Shader Cache = On
Texture Filtering Anisotropic Sample Optimisation - Off
Texture Filtering Negative LOD BIAS = Allow
Texture Filtering Quality = Quality
Texture Filtering Trilinear Optimisation = On
Threaded Optimisation = Auto
Triple Buffering = Off (im sure ive had this one on before :p)
V-Sync = Use The 3D Application Setting
VR Pre Rendered frames = 1
 
Power Management Mode = Optimal Power (ive read from people who say, go for Maximum)

I have had lots of problems with it set to optimal from textures not looking right to very very bad stutter. Either use adaptive or maxpower. Try it if you want though no harm in trying then if no problems keep it at that. I think optimal is for laptops.
 
If wanting Gsync (going by your other thread) you need to turn vsync on, in NVCP and ensure it's set to off within games.

I also have triple buffering set to on, not sure if this makes a difference, but everything works fine.
 
If wanting Gsync (going by your other thread) you need to turn vsync on, in NVCP and ensure it's set to off within games.

I also have triple buffering set to on, not sure if this makes a difference, but everything works fine.

My freesync behaves a little oddly but it needs v-sync in the nvidia settings to be off rather than on. And sometimes I need to toggle it in the nvidia settings after I started the game from off to on and then off again to get it to work, lol. This is a random thing in that sometimes a game will power up still using traditional v-sync despite being told multiple times not to, lol. I have no idea whether all freesync monitors are the same, but just thought I would mention it if you are having issues. However, once it works, it's really excellent. You can easily tell if it's not working.
 
I think you should fix these ^^^^ settings as shown.

I can't turn the Texture Filtering Trilinear Optimisation off, as its greyed out.

If i change the Texture Filtering Quality to High Performance, i can then change it, but after doing so, and Applying, and then changing the Texture Filtering Quality again, to High Quality, The Texture Filtering Trilinear Optimisation, goes back to On again, and, goes Greyed out again. :p
 
If you desire the best IQ here it is... Some of the settings there are wrong Leonidas WRONG!!!



Ambient Occlusion = Off
Anisotropic Filtering = 16x
Antialiasing Fxaa = Off
Antialiasing Gamma Correction = Off
Antialiasing Mode = off
Antialiasing Setting (is Greyed out)
Antialiasing Transparency = Off
CUDA GPUs = change to GPU
DSR Factors = Off
DSR Smoothness (is Greyed out, Off)
Maximum Pre Rendered Frames = 1
Monitor Technology = G-Sync Compatible
Multi Framed Sample AA (MFAA) = Off
OpenGL Rendering GPU = select the gpu
Power Management Mode = Maximum
Preferred Refresh Rate = Highest Available
Shader Cache = On
Texture Filtering Anisotropic Sample Optimisation - Off
Texture Filtering Negative LOD BIAS = Clamp
Texture Filtering Quality = High Quality
Texture Filtering Trilinear Optimisation = OFF
Threaded Optimisation = ON
Triple Buffering = Off
V-Sync = Use The 3D Application Setting
VR Pre Rendered frames = 1




Some stuff here is important you need to go above the quality preset on texture filtering and make sure the texture filtering optimizations are off. And when you use AF you always use clamp. And some of the stuff there ia only for opengl like triplebuffer and gamma correction. The Ambient Occlusion ON is good for older games also Source plays very well with it but heavy on the fps.


Also the above would be for a setup devoid of MSAA. If the game supports MSAA and MFAA them you would set thr antiiasing to application controlled and the antialiasing transparency to multisampling and then set the MSAA to 4x or 8x ingame.
 
So if i was playing Source and i wanted MSAA and SSAO and max image quality i would use the below settings.


Ambient Occlusion = ON
Anisotropic Filtering = 16x
Antialiasing Fxaa = Off
Antialiasing Gamma Correction = Off
Antialiasing Mode = Application controlled
Antialiasing Setting
Antialiasing Transparency = Multisampling
CUDA GPUs = change to GPU manually
DSR Factors = Off
DSR Smoothness (is Greyed out, Off)
Maximum Pre Rendered Frames = 1
Monitor Technology = G-Sync Compatible
Multi Framed Sample AA (MFAA) = ON
OpenGL Rendering GPU = select the gpu manually
Power Management Mode = Maximum
Preferred Refresh Rate = Highest Available
Shader Cache = On
Texture Filtering Anisotropic Sample Optimisation - Off
Texture Filtering Negative LOD BIAS = Clamp
Texture Filtering Quality = High Quality
Texture Filtering Trilinear Optimisation = OFF
Threaded Optimisation = ON
Triple Buffering = Off
V-Sync = Use The 3D Application Setting
VR Pre Rendered frames = 1
 
back to that laggy slow POS that is Nvidia CP

Its not that bad tbh :D

If you desire the best IQ here it is... Some of the settings there are wrong Leonidas WRONG!!!



Ambient Occlusion = Off
Anisotropic Filtering = 16x
Antialiasing Fxaa = Off
Antialiasing Gamma Correction = Off
Antialiasing Mode = off
Antialiasing Setting (is Greyed out)
Antialiasing Transparency = Off
CUDA GPUs = change to GPU
DSR Factors = Off
DSR Smoothness (is Greyed out, Off)
Maximum Pre Rendered Frames = 1
Monitor Technology = G-Sync Compatible
Multi Framed Sample AA (MFAA) = Off
OpenGL Rendering GPU = select the gpu
Power Management Mode = Maximum
Preferred Refresh Rate = Highest Available
Shader Cache = On
Texture Filtering Anisotropic Sample Optimisation - Off
Texture Filtering Negative LOD BIAS = Clamp
Texture Filtering Quality = High Quality
Texture Filtering Trilinear Optimisation = OFF
Threaded Optimisation = ON
Triple Buffering = Off
V-Sync = Use The 3D Application Setting
VR Pre Rendered frames = 1




Some stuff here is important you need to go above the quality preset on texture filtering and make sure the texture filtering optimizations are off. And when you use AF you always use clamp. And some of the stuff there ia only for opengl like triplebuffer and gamma correction. The Ambient Occlusion ON is good for older games also Source plays very well with it but heavy on the fps.


Also the above would be for a setup devoid of MSAA. If the game supports MSAA and MFAA them you would set thr antiiasing to application controlled and the antialiasing transparency to multisampling and then set the MSAA to 4x or 8x ingame.
So if i was playing Source and i wanted MSAA and SSAO and max image quality i would use the below settings.


Ambient Occlusion = ON
Anisotropic Filtering = 16x
Antialiasing Fxaa = Off
Antialiasing Gamma Correction = Off
Antialiasing Mode = Application controlled
Antialiasing Setting
Antialiasing Transparency = Multisampling
CUDA GPUs = change to GPU manually
DSR Factors = Off
DSR Smoothness (is Greyed out, Off)
Maximum Pre Rendered Frames = 1
Monitor Technology = G-Sync Compatible
Multi Framed Sample AA (MFAA) = ON
OpenGL Rendering GPU = select the gpu manually
Power Management Mode = Maximum
Preferred Refresh Rate = Highest Available
Shader Cache = On
Texture Filtering Anisotropic Sample Optimisation - Off
Texture Filtering Negative LOD BIAS = Clamp
Texture Filtering Quality = High Quality
Texture Filtering Trilinear Optimisation = OFF
Threaded Optimisation = ON
Triple Buffering = Off
V-Sync = Use The 3D Application Setting
VR Pre Rendered frames = 1


Thanks :)


Ive just found what that bloody Press Windows + G crap is, that kept popping up when i started playing, it was the Game Bar, so turned it off, i want none of that crap :p
 
There should be a guide or sticky but there is not i learned every single setting there by heart so trust me. The only changes would be the Gsync obviously and the reason DSR smoothness is greyed out is its scaler compensation for non native downsampling with DSR.

But if you were to use 1080p and 1080p only and set that to x4 you would find the smoothness would open up at a wrong default value of 33% which is adding blur. It would be 0% and x4 from 1080p that would be the correct and really only ideal situation to use DSR at all. And obviously 1080p times four would mean a 4k 1:1 downsample to 1080p.


You are welcome! :)
 
Power Management Mode = Optimal Power (ive read from people who say, go for Maximum)

I have had lots of problems with it set to optimal from textures not looking right to very very bad stutter. Either use adaptive or maxpower. Try it if you want though no harm in trying then if no problems keep it at that. I think optimal is for laptops.

Yeah - optimal has usually been uh sub-optimal for me - adaptive usually works fine for me though some people get flicker on high refresh screens unless they use maximum but maximum will often needlessly hold the GPU in a higher state generating heat and using power for no real reason.
 
It bloody is, I absolutely despise it when on my SIM rig (1080ti) It takes so long for any change to take effect.

It doesn't take that long, once i change a setting and Apply it, it seems to refresh in about a second, and its done :p

I won't be going in it anyway, as like with my AMD card, i just pop the drivers on, do the settings to my liking, and thats it, its never used again :D

Yeah - optimal has usually been uh sub-optimal for me - adaptive usually works fine for me though some people get flicker on high refresh screens unless they use maximum but maximum will often needlessly hold the GPU in a higher state generating heat and using power for no real reason.

I havn't any issues with Maximum, i could always give the Adaptive a try too i spose. :)
 
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