But someone did test it, and you running around since yesterday to do firefighting.
This is called projection.
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But someone did test it, and you running around since yesterday to do firefighting.
My hope is that for the next gen launch they'll start moving on to DLSS 2x.
This is called deflection.This is called projection.
This is called deflection.
So it cuts fps by 30% AND manages to reduce image quality into a blurred approximation of how it looks without DLSS.
So it cuts fps by 30% AND manages to reduce image quality into a blurred approximation of how it looks without DLSS.
Where do I sign up? I've never seen a 'feature' of a GPU combine two negatives so effectively. This is literally a joke and anyone arguing otherwise
needs glasses and psychiatric help. If the fps figures were reversed so the blurred image was at the higher fps I'd still say no but adding insult
to injury means you get to pay extra, lose fps AND get worse image quality.
In the DLSS example it also has Ray Tracing enabled, hence the lower fps.
I didn't notice the RTX bit but it seems now we have the Holy trinity of RTX and DLSS combined with a very high price which together deliver a **** image quality.In the DLSS example it also has Ray Tracing enabled, hence the lower fps.
Are you still talking about BFV? I thought other games (Metro at least) had much better image quality with DLSS? I'm playing it at the moment and without comparing it to DLSS off, I've not noticed any blurriness. Looks pretty good to me. I'll compare with it off at some point tho.I didn't notice the RTX bit but it seems now we have the Holy trinity of RTX and DLSS combined with a very high price which together deliver a **** image quality.
I hope for the sake of all who bought RTX/DLSS that this changes but from what I've seen its hard to argue DLSS is delivering anything other than a blurred mess.
I'm referring to the Metro Exodus comparison posted by Poneros. I can't speak from experience only from what others have posted. I'd imagine BFV isAre you still talking about BFV? I thought other games (Metro at least) had much better image quality with DLSS? I'm playing it at the moment and without comparing it to DLSS off, I've not noticed any blurriness. Looks pretty good to me. I'll compare with it off at some point tho.
Most people simply won't care. It's getting the balance right(FPS vs IQ) to the point where most people don't notice it....unless they do side by side comparisons and examine with a magnifying glass.
Ive said this a few times now but I found the performance worse in Far Cry new dawn and the IQ about the same (no RT or DLSS) as BFV RT & DLSS. So, to me it boils down to how good the implementation is. BFV without DLSS might be exceptional IQ but with DLSS on the IQ to me is no worse than New Dawn.
I think RT and DLSS implemented better in Metro than BFV but BFV is pretty sharp without DLSS>I'm referring to the Metro Exodus comparison posted by Poneros. I can't speak from experience only from what others have posted. I'd imagine BFV is
implemented well and I don't doubt the technology has potential its just seeing any examples of shoddy implementation does beg the question "Why
did they bother?'.
Watch the Metro Exodus video above, if that's an example of a 'better' implementation of RT and DLSS then there's simply no future for the technology, it's a turgid appalling blurry mess. I rather assumed that was a bad/worse case example not a supposedly 'good' example of its implementation.I think RT and DLSS implemented better in Metro than BFV but BFV is pretty sharp without DLSS>
It's difficult to comment without first hand experience IMO. As above, most won't even notice the difference unless examining. And who knows what NV is thinking when optimising the solution. Seems to be a trade off but if you compare across games, games with DLSS might look no worse than the average game out there that doesn't even use it.
Still early days for the technology to be honest, for both RT and DLSS. NV IMO know what they're doing, as do AMD.
Watch the Metro Exodus video above, if that's an example of a 'better' implementation of RT and DLSS then there's simply no future for the technology, it's a turgid appalling blurry mess. I rather assumed that was a bad/worse case example not a supposedly 'good' example of its implementation.
The image without RT and DLSS is crisp and super sharp and runs significantly faster than the 'vaseline' image Nvidia's futuristic technology gives us. The difference in image quality isn't subtle it's colossal and it's in every way worse with RT and DLSS.
Well that implementation of RTX certainly looks fabulous. Are we seeing DLSS as well in this? It isn't made clear but I'd not dispute RTX is
Well yes we get two equally blurry images and DLSS improves FPS in one of them. I'd call that lose, lose but I guess