Came across this and thought this is could be pretty game changing news... I’ve maintained for a while now that one area where I see a real future for machine learning super sampling is in VR where we want to ultimately drive very high res displays at high refresh rates, while rendering two different view points simultaneously. Having such a thing can make it much more accessible to lower end GPUs and thus potentially lower the barrier to entry for high end VR.
Previously I have been disappointed that there was seemingly no DLSS option available for VR (not just that no games use it, but rather supposedly technologically incompatible) but this suggests that it is in fact now coming! Slightly odd that they name this strange specific resolution however.
I find this potentially pretty significant news for VR and it will be interesting to see if any meaningful number of games start to implement it (here’s looking at you ACC you unoptimised UE4-using gits!). If games do actually start to follow then it could be a significant factor in my choice of GPU going forward given demanding VR sims are my main gaming focus.
https://news.developer.nvidia.com/new-features-to-dlss-coming-to-nvidia-rtx-unreal-engine-4-branch/
Previously I have been disappointed that there was seemingly no DLSS option available for VR (not just that no games use it, but rather supposedly technologically incompatible) but this suggests that it is in fact now coming! Slightly odd that they name this strange specific resolution however.
I find this potentially pretty significant news for VR and it will be interesting to see if any meaningful number of games start to implement it (here’s looking at you ACC you unoptimised UE4-using gits!). If games do actually start to follow then it could be a significant factor in my choice of GPU going forward given demanding VR sims are my main gaming focus.
https://news.developer.nvidia.com/new-features-to-dlss-coming-to-nvidia-rtx-unreal-engine-4-branch/
New Features to DLSS Coming through NVIDIA RTX Unreal Engine 4 Branch
September 1, 2020
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Powered by dedicated AI processors on RTX GPUs called Tensor Cores, the latest update to DLSS introduces a new ultra performance mode that accelerates performance to support 8K gaming.This DLSS update provides the following key benefits:
These updates will be available later this month.
- New ultra performance mode for 8K gaming. Deliver 8K gaming on GeForce RTX 3090 with DLSS.
- Improved VR support. Maintaining the 2880×1600 resolution of top-end VR head mounted displays while delivering the recommended 90 FPS has been made easier with DLSS.
- Dynamic resolution support. The input buffer can change dimensions from frame to frame while the output size remains fixed. If the rendering engine supports dynamic resolution, DLSS can be used to perform the required upscale to the display resolution.