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NVIDIA DLSS Natively Supported in Unity 2021.2

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Unity had to follow after UE added support.


Unity made real-time ray tracing available to all of their developers in 2019 with the release of 2019LTS. Before the end of 2021, NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. NVIDIA DLSS uses advanced AI rendering to produce image quality that’s comparable to native resolution--and sometimes even better--while only conventionally rendering a fraction of the pixels. With real-time ray tracing and NVIDIA DLSS, Unity developers will be able to create beautiful real-time ray traced worlds running at high frame rates and resolutions on NVIDIA RTX GPUs. DLSS also provides a substantial performance boost for traditional rasterized graphics.
 
Its fine if you use it at 4K, 1440P and especially 1080P anything looks like Minecraft.

While I'd agree early versions of DLSS were awful, at 1440p I've played 216hours in CP2077 with everything maxed and DLSS Quality (1080p source) and it was graphically superb. The only issue I noticed with DLSS was when I face planted in to a wall and moved side to side, which caused the gun to leave a trail. All previous pics that I've posted of CP2077 were at 1440p with DLSS Quality enabled.

I would hope there would be a better and open solution in time. pushing it at developers is fine but its still exclusive for one or two generations of one brand, there is no appeal for most developers to bother with it. Unless they get paid.

It's hard to see how a better solution will appear without dedicated hardware, but at least some hope for a standard maybe found within Microsoft's ML approach.

I'd recommend watching all of the video below, but jump to ~11:45 to see the real benifit of DLSS. When combined with raytracing, the time saved by not baking lighting is probably worth the button click to enable in a modern title. I hope to see Microsoft's include support for Flight Simulator with the DX12 patch.

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