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Nvidia DSR now working on kepler

bee

bee

Associate
Joined
22 Jul 2005
Posts
862
this may well have been discussed already, just letting people know who didn't already that it's now available...kind of :p

grab the netbook drivers here - http://uk.download.nvidia.com/Windows/344.24/344.24-notebook-win8-win7-64bit-international-whql.exe

and the modified inf here - http://www21.zippyshare.com/v/16682645/file.html

goto nvidia control panel, select the dsr factors you want and then select the resolution in game and you're good to go, REALLY good feature, big thanks to durante for making gedosato also, without that exisiting I seriously doubt this feature would have ever been implemented


edit: here's it working on my 780 sli setup, with 1080p screen 1.78x = 1440p, 2.25x = 2880x160 and 4x = 4k

wreckfest1mjfj.jpg
 
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why is it so good? ive briefly tried it with several games and all the text is rendered wrong, and hud icons are super tiny (4k on 1080p panel)
 
why is it so good? ive briefly tried it with several games and all the text is rendered wrong, and hud icons are super tiny (4k on 1080p panel)

better texture detail and brute force anti aliasing on games with no aa options (e.g alien isolation), it's not as good as gedosato though where you can still play with the same size hud and 120hz@4k but this works with dx11 :)
 
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