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nVidia FlameWorks

Caporegime
Joined
24 Sep 2008
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Essex innit!

NVIDIA FlameWorks enables cinematic smoke, fire and explosions. It combines a state-of-the-art grid based fluid simulator with an efficient volume rendering engine. The system is highly customizable, and supports user-defined emitters, force fields, and collision objects

How good does the flames look? I want these effects in games.

Maybe something we will see in the upcoming Batman Game?

 
Last one wasnt made by rocksteady Greg but it was OK. As this is an RS game I have higher hopes for it

Yer, I wasn't such a fan of AA but AC was awesome and proper fancied Talia Al Ghul :D (and I believe she used a form of TressFX).

RockSteady have been working on this for quite some time according to rumours, so I have very high hopes for it.


I hope she makes an appearance :D
 
Meh. It doesn't impress at all. Such things should already have been implemented long ago.

Well as a Titan is getting 30fps with this demo, if they had implemented it long ago, it would probably crawl at 10fps (not very playable) or less. They will be able to get more fps but it is still a massive drain on GPU power.
 
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