Nvidia G-Sync - eliminates stutter and screen tearing

Caporegime
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1) http://www.guru3d.com/news_story/nv...nd_screen_tearing_with_a_daughter_module.html

2) http://www.geforce.com/whats-new/ar...evolutionary-ultra-smooth-stutter-free-gaming

Video Teaser :


3) Other OCUK threads discussing it
http://forums.overclockers.co.uk/showthread.php?p=25140625&posted=1#post25140625

http://forums.overclockers.co.uk/showthread.php?t=18546806&page=6

The G-Sync module will control drive LCD displays with timings fluctuating all over the place. As soon as the framebuffer is complete it will update the screen, eliminating tearing and stutter. After seeing some demos I can't be anything other then impressed. Very smooth stutter and tearing free framerates on the monitor. G-Sync is going to included into monitors from ASUS, BenQ, Philips and ViewSonic.
 
The demo is awesome, TrueAudio versus G-Sync. For me G-Sync is far and away the winner - it's the kind of technology that could tie me to Nvidia GPUs for as long as AMD don't have something equivalent.
 
This could be game changing! hope that prices are sensible and not just put in £3-400 monitors or to difficult to install yourself.


Just cautious how it says less lag rather than NO lag
 
I use Lucid MVP and it fixes tearing issues so far with very few problems, only 2 games have had issues (mirrors edge and MOH).

Only issue is Lucid are moving to MVP2 now so support to the old version my not to so good for older newer games like BF4
 
I use Lucid MVP and it fixes tearing issues so far with very few problems, only 2 games have had issues (mirrors edge and MOH).

Only issue is Lucid are moving to MVP2 now so support to the old version my not to so good for older newer games like BF4


First I've heard of it :eek:

GIGABYTE Z68 motherboards are enabled with LucidLogix Virtu GPU Virtualization technology which allows users to dynamically switch between their built-in graphics and their high-end, 3D discrete graphics cards. This is ideal for gamers who require high-resolution gaming and still want to enjoy the built-in media features of 2nd generation Intel® Core™ processors. In so doing, switchable graphics helps to dramatically reduce PC graphics power consumption.

and my board has it, hmmm
 
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First I've heard of it :eek:
and my board has it, hmmm

Its worth installing make sure you use the version from your Mobo supplier then update to the latest version so you keep you free license.

Has to be MVP1 not the newer MVP2 version though
 
MVP supposedly OK with my motherboard (asus p8z77-ws) but nothing but hastle with it when it's installed, enabled fine in BIOS but constantly warns that GPU configuration not correct blah blah with no assistance as to what the problem is. Drivers for both cards are up to date.
 
Yeah MVP isn't great the few times I've tried it. Also don't think it works with 120/144hz monitors as you need to use HDMI slot for the Intel GPU?
 
Serious question here.

Do you guys who are saying this is the next big thing, really see a lot of tearing or have a lot of input lag?

Maybe it's just me, but I cannot remember the last time I saw any tearing at all...
 
Serious question here.

Do you guys who are saying this is the next big thing, really see a lot of tearing or have a lot of input lag?

Maybe it's just me, but I cannot remember the last time I saw any tearing at all...

Depends what games you play mate.
 
Sounds interesting but doubt it would be top of my list. Tend to replace monitors when they break also can't say I see much tearing in games.

Was a shiny 780Ti in the picture.....
 
The amount of times I had to argue with some moron telling me the human eye can't see more than 30fps... This little demo is great at proving the differences between 40,50,60 etc.

Frame rate, tearing and stuttering are some of my biggest peeves with PC gaming. I will always sacrifice eye candy to get a smooth experience. The problem with vsync is you still get an occasional stutter (most notably whe strafing and looking at a static image in the backdrop, i.e a tree)

I've been using 120hz LED for a while now, because of how anal I am with stuttering and tearing.

This new tech does seem very appealing to me. I'd need to see it in person and run it through a few games strafeing around / with camera panning horizontally before I made a verdict.

It sounds good in theory but as it's new tech I would anticipate problems in the earlier models.
 
Serious question here.

Do you guys who are saying this is the next big thing, really see a lot of tearing or have a lot of input lag?

Maybe it's just me, but I cannot remember the last time I saw any tearing at all...

what frequency are you running your display at? I've ran mine at 75 Hz and still see it loads.



To note, I was impressed by AMD's true audio thingy. But looking at what you can do in audio software with reverb "snapshots" of rooms, leaves me wondering why game developers use proprietary GPU coding setups rather than build a solid high fidelity audio engine
(the sample rate in AMD's really wasn't that impressive, but the height algos were), with reverb snapshots of the spaces in game (like fpshooters) with the neat algos for surround sound in stereo that razer do with the height sense too. Games are crying out for in depth audio too.


Also, the removal of tearing is a biggy. If they can do it at 120 hz too.
 
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