• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Nvidia GameWorks teams up with Ubisoft for Assassin’s Creed Unity, Far Cry 4, Tom Clancy’s The Divis

Caporegime
Joined
24 Sep 2008
Posts
38,284
Location
Essex innit!
303a8535847744008fa91498b28e83b9.jpg


Ubisoft and Nvidia today announced a partnership which will see the two companies working together to improve the gaming experience on Nvidia GPUs for the game publisher’s upcoming titles.

Nvidia’s GameWorks team in collaboration with Ubisoft’s studios will help optimise Nvidia graphics technology for Assassin’s Creed Unity, Far Cry 4, The Crew and Tom Clancy’s The Division. The list could also possibly include future games. Nvidia’s GameWorks technology suite includes TXAA antialiasing, which is said to provide ‘Hollywood’ smooth animation, soft shadows, horizon-based ambient occlusion (HBAO+), advanced DX11 tessellation, and Nvidia PhysX technology, seen in the latest cards from the company.

“Working with Nvidia has enabled us to bring an enhanced gameplay experience to our PC players,” said Tony Key, senior vice president of sales and marketing at Ubisoft. “We look forward to continuing our partnership with Nvidia on our biggest upcoming titles.”

The deal between the companies is an extension of the partnership that saw Nvidia work closely with Ubisoft for Tom Clancy’s Splinter Cell Blacklist, Assassins Creed IV Black Flag and Watch Dogs, one of the biggest releases this year.

“We’re excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games”, said Tony Tamasi, senior vice president of Content & Technology at Nvidia. “Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games, I can’t wait to play them myself.”

So we have another Assassins creed coming and if it is anything like the last one, I am super excited to see it. Also we have FarCry 4 and the previous FarCry 3 was awesome and I completed it a couple of times. I personally thought it looked good, even on lower settings and the prospect of GameWorks being in FC4 has got me super excited. I am not such a fan of Tom Clancy games but having seen the Divisions trailer, no way am I missing out on this. Hopefully they don't do a back turn and give us a game that doesn't hold true to the trailer.

The Division - Snowdrop engine

Assassins Creed Unity

Sadly there is no trailer or teasers for FarCry 4 as of yet but I look forward to seeing one and it is being touted for a 2015 release.

Another game that will use GameWorks but isn't being mentioned is Batman Arkham Knight. I am a big big fan of Batman and even though it is now delayed to 2015, this is the game I am most looking forward to.

Batman Arkham Knight

Gawjuss looking games and hopefully UBIsoft have learnt their lessons with a poor released Watch Dogs.

Now onto why GameWorks is good for the community.


Obviously, nVidia are dedicated to making money and in that, they are dedicated to making games look good for its users. There has been so much controversy from Extremetech and all of it was smack talk and nothing nVidia have done has sabotaged AMD users. The thing that makes me scratch my head is users who see GameWorks in a game and refuse to buy it - Talk about cutting your nose off to spite your face. I own pretty much every Gaming Evolved title and enjoyed most of them. I don't care if a game runs quicker on AMD or nVidia, what counts for me is the game play. If it has it, I will play it.

Feel free to discuss and while you are thinking what to type, have a look at these.

FlameWorks

nVidia Flex

HairWorks
Can also be seen in The Witcher 3 trailer.

FaceWorks

WaveWorks

Who doesn't want this kind of tech in games? I certainly do and bring it on and more of it please.
 
Nice. FC4 will definitely be a PC purchase for me so looking forward to it if I do have a nVidia card still then (which is likely).

Watch_Dogs getting PS4'd though :(
 
Ubisoft learn lesson from watch dogs lol how about from past 5+ years of poor releases.

Ubisoft are the worst development team out there when it comes to game breaking bugs and performance.
 
I do like the potential for smoke physics with FLEX its long since time a cloud of non-interactive sprites were retrired for smoke effects.
 
Ah, The Division, got that confused with Watch Dogs, Division was the one that looked pretty... :o

The Division is the one that actually looks ingame like Watch Dogs looks in the trailers :P though being ubi I still won't touch it with a bargepole.
 
I understand why people are cheesed off over the gimping of AMD performance in Watch Dogs. However Game Works (or what ever it's called) is Nvidia's answer to Mantle.

This is the only way they have of saying to the consumer, want to play these games with all the eye candy and performance? Then Buy an Nvidia card.

If they worked just as well on an an AMD card, then consumers will be like, hmm well these games will run great on an AMD card, plus I get Mantle, so Win Win.

Nvidia got to give the consumer a REASON to go Nvidia and this is it.

Makes sense from a business perspective, plus the developers of the game DONT have to get in to bed with Nvidia if they don’t want to, so Nvidia are not only to blame.

(But yes, before any one says it, I agree, in games where Mantle is usuable, Nvidia DX performance hasnt been gimped)
 
I think gameworks is more than just nVidia's answer to Mantle, the individual features are maybe not the most relevant to consumers but are pushing forward individual areas that have long been a sticking point for game development - ambient occlusion and the associated lighting systems in gameworks are a step ahead of what you normally get and required to produce photorealistic lighting in scenes, the FLEX system finally gives the ability to do convincing fluids and smoke that both look good and behave realistically and so on - stuff thats really beyond your middle level studio thats implementing a game using off the shelf tools and a licensed engine to develop from the ground up but can implement using gameworks.
 
Last edited:
There hasn't been any gimping for AMD users in GameWorks titles Opeth. Extremetech did several articles on how nVidia "could" but it has been proven that they haven't. A lot of smoke and mirrors and a few AMD users jumped on it and lambasted nVidia and when proven they didn't do anything to AMD users, they all went quiet :D
 
I understand why people are cheesed off over the gimping of AMD performance in Watch Dogs. However Game Works (or what ever it's called) is Nvidia's answer to Mantle.

This is the only way they have of saying to the consumer, want to play these games with all the eye candy and performance? Then Buy an Nvidia card.

If they worked just as well on an an AMD card, then consumers will be like, hmm well these games will run great on an AMD card, plus I get Mantle, so Win Win.

Nvidia got to give the consumer a REASON to go Nvidia and this is it.

Makes sense from a business perspective, plus the developers of the game DONT have to get in to bed with Nvidia if they don’t want to, so Nvidia are not only to blame.

(But yes, before any one says it, I agree, in games where Mantle is usuable, Nvidia DX performance hasnt been gimped)

 
Nice thread Greg, really looking forward to Unity and FC4 - especially now that they're confirmed to be using the GW libraries :)

I'm playing Watch Dogs at the moment and I really cannot understand all the hate, the graphics are great for me and performance is good on the whole. I am averaging around 80 fps with everything at max settings at 1440p except for AA (currently set at SMAA), the only thing is the driving which causes lots of stutter but I imagine that this will be fixed at some point.
 
Nice thread Greg, really looking forward to Unity and FC4 - especially now that they're confirmed to be using the GW libraries :)

I'm playing Watch Dogs at the moment and I really cannot understand all the hate, the graphics are great for me and performance is good on the whole. I am averaging around 80 fps with everything at max settings at 1440p except for AA (currently set at SMAA), the only thing is the driving which causes lots of stutter but I imagine that this will be fixed at some point.

Cheers and I feel I am being a little harsh on WD as well. The game does look good and I need to give it another play. I guess I got myself over hyped for it and it isn't delivering to my massive hype (schoolboy error).
 
I understand why people are cheesed off over the gimping of AMD performance in Watch Dogs. However Game Works (or what ever it's called) is Nvidia's answer to Mantle.

This is the only way they have of saying to the consumer, want to play these games with all the eye candy and performance? Then Buy an Nvidia card.

If they worked just as well on an an AMD card, then consumers will be like, hmm well these games will run great on an AMD card, plus I get Mantle, so Win Win.

Nvidia got to give the consumer a REASON to go Nvidia and this is it.

Makes sense from a business perspective, plus the developers of the game DONT have to get in to bed with Nvidia if they don’t want to, so Nvidia are not only to blame.

(But yes, before any one says it, I agree, in games where Mantle is usuable, Nvidia DX performance hasnt been gimped)

I have no problem with Gameworks, and so far it isn't proven enough to effect amd users?
Performance on watch dogs is shocking on both nvidia and amd no questions about it.

My hate is all against the poor development team at ubisoft.
The issues I have had in past with there games ranging from online issue that never got fixed to there famous game save bug that seems to follow every release of there games past couple years. Just Google ubisoft game save corrupt.
And what a surprise watch dogs as it
http://gearnuke.com/ubisoft-provides-update-watch-dogs-game-breaking-bug-ensures-fix-high-priority/

It don't end there with them though. There support for patching games is a joke ranging from never patching to taking months to patch.

People keep buying there junk and keeping them in business.
 
Just the odd 65% or so...

Uq4MoWy.png

I see nothing wrong there Tommy. Oh wait forgot i was wearing those green tinted glasses. Let me take them off and have another look. Yep i see what ya mean that does look rather suspicious. Have Nvidia admitted anything, what's that they have not ahh well no harm done.
 
If NVidia chose to disable GameWorks effects on AMD cards (as to avoid impacting performance at all which is just speculation) AMD and their fans would be crying that NVidia are gimping their graphics and not sharing etc, they're in a no win situation.
 
Last edited:
Not sure about other games but in watchdogs performance was often better for me than what 780ti owners reported, so I'm unsure of gameworks effecting AMD on that title.

I just hope Ubisoft don't mess up the division, as I feel it has so much potential.
 
Back
Top Bottom