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Nvidia Geforce 181.00 - OpenGL 3.0 Driver

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XP 32
http://developer.download.nvidia.com/opengl/2008-12/NVIDIAGPUWindows2000(181_00).exe

VISTA 32
http://developer.download.nvidia.com/opengl/2008-12/NVIDIAGPUVista(181_00).exe

VISTA 64
http://developer.download.nvidia.com/opengl/2008-12/NVIDIAGPUVista64-bit(181_00).exe

OpenGL 3.0 Driver Release Notes
You need one of the following graphics cards to get access to the OpenGL 3.0 and GLSL 1.30 functionality:

Desktop

Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
GeForce 8000 series or higher; GeForce GTX 260, 280
Notebook

Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M
GeForce 8000 series or higher
This driver implements all of GLSL 1.30 and all of OpenGL 3.0 and exposes the following new extensions:

OpenGL 2.1 extensions:

ARB_vertex_array_object
ARB_framebuffer_object
ARB_half_float_vertex
OpenGL 3.0 extensions:

WGL_create_context
GLX_create_context
ARB_draw_instanced
ARB_geometry_shader4
ARB_texture_buffer_object

http://forums.guru3d.com/showthread.php?t=282023
 
Nice work from nvidia with the OpenGL 3.0 support :) hopefully games will start using that standard soon.

I'm wondering what products are going to be using this - I can think of 2 id products that may be using it - nVidia are pushing it quite hard so I'm assuming theres atleast one big name game/application they must be supporting.
 
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