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Nvidia Has a Driver Overhead Problem, GeForce vs Radeon on Low-End CPUs

Not sure I'm seeing it on that vid? The 5600 is about as fast vs the 150W old Intel part as you'd usually expect to see. And the 4500 looks to be about as slow as it always has been relative. Not seeing anything new there?
Yes, it's about as fast as a 400 euro 10 year old cpu which was released during intel stagnation era...

The video doesnt have older zen parts sadly but yeah, 1st and 2nd Ryzen are completely obsolete nowadays for gaming. As is Intel's kabylake of course, but we already knew that back in 2017 when they were released
 
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Just tommy doing what he does best, taking things out of context and selective quoting :cry: :D :p
Nothings out of context, difference being we're talking about a game that took 2 yrs to fix, but you said it was ok your end@launch so it gets a pass.

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Yet you were greetn about TLOU despite me saying the same thing:

TLOU worked well for me.

But that wasn't good enough for you, even though myself and others finished the game before they patched it up for 2021's stingy vram gpus.:cry:
 
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Nothings out of context, difference being we're talking about a game that took 2 yrs to fix, but you said it was ok your end@launch so it gets a pass.

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Yet you were greetn about TLOU despite me saying the same thing:

TLOU worked well for me.

But that wasn't good enough for you, even though myself and others finished the game before they patched it up for 2021's stingy vram gpus.:cry:
Cyberpunk was actually insanely optimized from day one. Im not talking about bugs - which the game is still full off - im talking about performance with various hardware. A game being heavy doesn't mean it's not optimized.
 
Cyberpunk was actually insanely optimized from day one. Im not talking about bugs - which the game is still full off - im talking about performance with various hardware. A game being heavy doesn't mean it's not optimized.
Tell that to the poor peeps that bought it on old consoles, they would beg to differ.
 
Nothings out of context, difference being we're talking about a game that took 2 yrs to fix, but you said it was ok your end@launch so it gets a pass.

image.png


Yet you were greetn about TLOU despite me saying the same thing:

TLOU worked well for me.

But that wasn't good enough for you, even though myself and others finished the game before they patched it up for 2021's stingy vram gpus.:cry:

Except you and your buddies have been pointing fingers at only one company in particular with the recent lot of titles because narrative..... and not at the real culprits hence why I have always said from day 1, cp 2077 was an unoptimised mess on launch.... Guaranteed if cp 2077 issues were stuttering, performance, texture problems and it was down to **** poor memory management and so on like the TLOU, you and the others would be only blaming one certain company/products and not the game devs.

TLOU also played great for me since launch day, had like 1 CTD, no perf. issues but as per cp 2077, just because it ran fine on my end doesn't mean it isn't an unoptimised mess for the majority, not remember the video by HUB "8gb is obsolete now" all because of the mess that TLOU was launched in and you and your buddies were having a good tug over it because "narrative" even though many of us including Alex/DF called out how utterly stupid this comment was because of one very broken game (as regarded to by basically every single tech press person), fast forward to now where they have fixed the constant crashes some had, the crazy vram usage and the **** poor textures at anything below < high preset.....

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PS. CP main issues for PC were fixed relatively quickly too unless you were one of these silly folk who believed the fake e3 footage and false advertising and thought that somehow npcs were going to have sentient/ai like behaviour and deemed cp 2077 to be a bad game all because police didn't behave in such a way :o Most of the last few patches have been more QOL improvements to gameplay mechanics rather than fundamentally fixing core issues such as we have seen with the likes of TLOU, hogwarts, forgotten.
 
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Cyberpunk was actually insanely optimized from day one. Im not talking about bugs - which the game is still full off - im talking about performance with various hardware. A game being heavy doesn't mean it's not optimized.

Yup overall on pc, it was pretty good, there were some optimisation issues though on launch but it definitely performs how you would expect given the visuals on display and RT haven't been gimped like amd sponsored titles.

The fact that path tracing in such a game world runs pretty well (as good or better than the closed gameworld of portal rtx, quake etc.) even on ampere shows how good it really is now. The fact when questioned that no one can list a similar type of game which looks better when they say "cp 2077 looks meh/crap" says it all :)
 
Not sure I'm seeing it on that vid? The 5600 is about as fast vs the 150W old Intel part as you'd usually expect to see. And the 4500 looks to be about as slow as it always has been relative. Not seeing anything new there?

He's overclocked the nuts off that 5820K too, its a good chip i've always like the 5820K but this guy flips them in cheap build he sells, that's the real reason behind these videos, he's justifying using them for the builds he sells.

Title is also quite misleading, the 5600 smacks it around like a kipper, its more competitive with the Ryzen 4500, Currently £60 :cry: that's the real comparison he's making.
 
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Cyberpunk was actually insanely optimized from day one. Im not talking about bugs - which the game is still full off - im talking about performance with various hardware. A game being heavy doesn't mean it's not optimized.
If I remember correctly, it had problems with AMD CPUs not scaling well. You could modify something yourself to increase performance if you had a relative high core count CPU, for instance.
 
If I remember correctly, it had problems with AMD CPUs not scaling well. You could modify something yourself to increase performance if you had a relative high core count CPU, for instance.
It had an issue with AMD's CPUs not using HT. It was patched supposedly, but only for 6 cores. 8,12, and 16 core amd cpus still don't use HT, but its only an issue with the 8c cause 12 and 16 don't scale with it enabled
 
People have short memories - albeit some of it is bugs but the game had some horrible memory management optimisation issues at launch. For some reason it ran well for my first play through on my 1650 V2 w/ 3070, I think the high memory bandwidth even by modern standards on the X79 platform helped, but several acquaintances on [much] newer hardware had poor FPS and stutter until 2-3 patches.

Least of the game's problems though - it needed and still does a massive overhaul of the fundamental mechanics - some stuff is just laughably poor.

I've also never managed a subsequent play through despite my first run being relatively bug free - for some reason any subsequent new character is encountering game breaking bugs within single digit hours of playing usually cybernetics partially or completely stop working at random until the game is restarted, physics badly glitching out or mission progression bugs which can't simply be overcome by reloading a save.
 
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