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Nvidia Montreal Stream Day #2

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31 Mar 2010
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790
I should have mentioned this already but I forgot, so forgive me. Nvidia is streaming again. Live NOW.

They have already announced game streaming from your PC to your TV via shield. Currently they are talking about shadowplay & its ability to stream to twitch with very low overhead.

http://www.twitch.tv/linustech

Covered so far today: Game Stream, 4k Surround, Shadow Play recording & streaming, GSync, GTX 780Ti

NVMont13_zps954e1cba.jpg


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Edit: Right after posting this they turned off the wifi as I guess they don't want this streamed.

Luckily it seems Pcper isn't using their wifi...

http://www.twitch.tv/pcper?utm_campaign=live_embed_click&utm_source=www.pcper.com

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Edit #2: Wifi back up, linus is good.
 
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Lag reduced, not eliminated. This will be the same effect i bet as limiting your fps to 1 below the refresh rate.
 
Gsync,glasses free 3d and shadowplay. Genuinely interested in a lot of the stuff they throwing out there. Its made AMD's conference look like a day out to the chapel of rest :p
 
Lag reduced, not eliminated. This will be the same effect i bet as limiting your fps to 1 below the refresh rate.

no, even with that solution a single frame can take 1ms more than 16 to draw, you then get the same frame for a full 32ms

with this tech, you get the first frame for 17ms, then a new frame as soon as it's ready

IF your setup can maintain 59FPS absolutely solid with no dips at all then maybe no benefit
 
no, even with that solution a single frame can take 1ms more than 16 to draw, you then get the same frame for a full 32ms

with this tech, you get the first frame for 17ms, then a new frame as soon as it's ready

IF your setup can maintain 59FPS absolutely solid with no dips at all then maybe no benefit

Yep,thats what he was saying. If you can keep your framerate above 60 it wont matter so it will make the lows smoother in theory
 
no, even with that solution a single frame can take 1ms more than 16 to draw, you then get the same frame for a full 32ms

with this tech, you get the first frame for 17ms, then a new frame as soon as it's ready

IF your setup can maintain 59FPS absolutely solid with no dips at all then maybe no benefit

Agreed on that part. The only benefit is going to come if fps drop low as far as i can see and you run with vsync on.

I can limit fps and get no variation in frame time ms providing i can maintain that fps. So you can play with vsync at say 50fps solid and it will be perfectly smooth.
 
don't get me wrong, I wouldn't buy an nvidia setup purely for this, but as I already have a hefty nvidia setup and I am planning to buy an Asus monitor in the new year, I am hoping it gets this added to it :D

mind you, if this basically means you can run higher settings than you otherwise would, it's certainly a selling point
 
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Gsync,glasses free 3d and shadowplay. Genuinely interested in a lot of the stuff they throwing out there. Its made AMD's conference look like a day out to the chapel of rest :p

Just to point out, this isn't the same as the AMD conference, AMD were doing a press/tech day for a specific product and went into depth on ALL the features. Nvidia does IDENTICAL media events for their products. This is more of a dev day thing, something AMD also does several times a year, where they are talking about what they are doing, whats coming where the industry is going, game demo's, etc, etc.

They aren't remotely comparable, when Nvidia does an event JUST for a gpu launch it won't do all of this stuff, it will tell you about outputs and audio and every new feature and tech.
 
Am I missing how they are going to make something smooth, if you're turning full circle and it's at 20fps because they are encouraging game dev's to use graphics that change fps more dramatically... if you turn a full circle in 2 seconds, if you're at 20fps rather than 60fps, it's going to look worse?
 
Am I missing how they are going to make something smooth, if you're turning full circle and it's at 20fps because they are encouraging game dev's to use graphics that change fps more dramatically... if you turn a full circle in 2 seconds, if you're at 20fps rather than 60fps, it's going to look worse?

that isn't what it's aimed at - listening to the devs they are talking to now, previously they've felt they have to aim settings at 60fps as a minimum... this frees them up to allow dips to 50 or 40, not to 20
they are basically saying that 40fps on this tech seems like 60fps on vsync
 
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