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Nvidia preparing new Geforce with GK110

They showed games there as well apparently, should be some footage soon. Although you're watching it through a camera that can't record it properly and a monitor that doesn't display its effects correctly. It will be one of those things you need to test yourself, peoples perceptions of input lag and frame rate vary wildly, it's also down to what you've become accustomed to.

Ryan said Pcper are doing a hands on demo with it on Monday.

The part that struck me was, Linus was chatting for a couple of hours after the show to various people and went over that demo of the pendulum again. It was spinning around with the pendulum going back and forth and he showed frames as low as 30 in places and commented on how smooth it was dropping from 60 to 30. No way you can see that with a camera recording but something I would like to see running on a G-Synced screen.

No more will people need to buy the top card to get ultra settings @ over a constant 60fps. If it does make 30 fps as smooth as >60, I can see this being a massive hit.
 
The part that struck me was, Linus was chatting for a couple of hours after the show to various people and went over that demo of the pendulum again. It was spinning around with the pendulum going back and forth and he showed frames as low as 30 in places and commented on how smooth it was dropping from 60 to 30. No way you can see that with a camera recording but something I would like to see running on a G-Synced screen.

No more will people need to buy the top card to get ultra settings @ over a constant 60fps. If it does make 30 fps as smooth as >60, I can see this being a massive hit.

The thing is though if its not smooth at 30fps with vsync off then how can gsync make it smooth at 30fps with gsync/vsync on??

What they showed us was a tech demo. That is a bit different from a typical game which you control with a mouse or keyboard.
 
The thing is though if its not smooth at 30fps with vsync off then how can gsync make it smooth at 30fps with gsync/vsync on??

What they showed us was a tech demo. That is a bit different from a typical game which you control with a mouse or keyboard.

It will all be explained in the coming days I'd imagine, they've put years of research into it, that's why it isn't just as simple as that 59fps "fix" ;)
 
The thing is though if its not smooth at 30fps with vsync off then how can gsync make it smooth at 30fps with gsync/vsync on??

What they showed us was a tech demo. That is a bit different from a typical game which you control with a mouse or keyboard.

Well to be fair Matt, I think you are so set against it, no matter what I say will make you see this as anything good.

Mantle FTW :D MOAR frames :p
 
looking at the video the thing is only worth it when you play demanding games , when you drop below 100 fps, if you have minimum fps over 100 fps and 120hz screen should be worthless.

but then if you want to play something like metro , crysis titles or future titles and you not getting minimums of 100+ fps , with g-sync you still can enjoy the game even if it is at 50 fps without stuttering tearing or input lag
 
It will all be explained in the coming days I'd imagine, they've put years of research into it, that's why it isn't just as simple as that 59fps "fix" ;)

But the whole point of gsync is to remove the input lag and stutter caused by vsync. How can it make 30fps smoother if neither of those are present? ;)

Well to be fair Matt, I think you are so set against it, no matter what I say will make you see this as anything good.

Mantle FTW :D MOAR frames :p

Its all fair and well trying to mock me for asking a question but i think its a legitimate one.
 
But the whole point of gsync is to remove the input lag and stutter caused by vsync. How can it make 30fps smoother if neither of those are present? ;)

You just don't get it do you? Watch the videos, read the articles, most of it is explained there by experts not some forum user who thinks they know better :)
 
I want to know what the three amigos (Carmack & co) were promised in return for gushing about this.

Mr Huang intimated they flew there on their own dime just to talk about how much they loved g-sync, come on does that not set off any BS detectors?
 
If you can explain where im wrong in what i say, im all ears. I might be wrong, but that is how it looks to me. :confused:

Articles and videos do a much better job than anything anyone here can write.

Surprising coming from someone who usually posts links to random blogs and benchmarks to prove a point ;)
 
Its all fair and well trying to mock me for asking a question but i think its a legitimate one.

I certainly don't do mocking and just going on all your previous posts about v-sync and 59fps fixes it etc. The way you have responded to all who have tried to explain it to you have been brushed off as negatives.

Hence why I say no good for you :)
 
Articles and videos do a much better job than anything anyone here can write.

Surprising coming from someone who usually posts links to random blogs and benchmarks to prove a point ;)

You're making it sound like you don't know either otherwise you'd just present some facts to say im wrong. :D

How can something be not smooth at 30fps with vsync off but smooth at 30fps with gsync on. Waiting for the sync regardless of if its handled by the monitor or gpu is going to make performance worse than if it was not handled by anything no? I can understand it might offer some benefit vs traditional vsync, but at 30 fps its not going to matter what is used vs what is not used. 30 fps on most games is not going to represent smooth and stutter free gaming.
 
Absolutely this. Anyone not sure, please watch the videos's and see for yourself. Much easier than explaining.

Please someone explain. If im wrong in what i say ill gladly hold my hands up and say yeah i got it wrong. Lowering the refresh rate down to the fps is going to make the game smoother vs vsync off how exactly? :confused:
 
Please someone explain. If im wrong in what i say ill gladly hold my hands up and say yeah i got it wrong. Lowering the refresh rate down to the fps is going to make the game smoother vs vsync off how exactly? :confused:

Why should we explain it, I get entirely how it works from reading the articles and watching the videos, if you can't be arsed to do that and expect me to type the same article out in my own words then jog on :D
 
Please someone explain. If im wrong in what i say ill gladly hold my hands up and say yeah i got it wrong. Lowering the refresh rate down to the fps is going to make the game smoother vs vsync off how exactly? :confused:

Why will you not go and read about it if you have an interest in how it works?

Why do forum need members to explain to you what you can go and read. You often post interesting links, I am a bit lost as to why you want someone to explain it.
 
You're making it sound like you don't know either otherwise you'd just present some facts to say im wrong. :D

How can something be smooth at 30fps with vsync off but smooth at 30fps with gsync on. Waiting for the sync regardless of if its handled by the monitor or gpu is going to make performance worse than if it was not handled by anything no? I can understand it might offer some benefit vs traditional vsync, but at 30 fps its not going to matter what is used vs what is not used.

Here's how I see it, hopefully it helps break it down. I must stress again that you must bare in mind the FPS variance as no true game unless forced to do so is going to sit at 30 FPS as I've mentioned before.

VSync On:
- When FPS >= refresh rate, buttery smooth
- When FPS < refresh rate, frames can gitter

VSync Off: (FPS isn't a factor here)
- No Input lag
- Smooth feel
- Screen tearing

Now combine best of both worlds and you get G-Sync:
- When FPS >= refresh rate, buttery smooth
- When FPS < refresh rate, nothing because it doesn't happen :p The refresh rate is adjusted to the FPS.
 
Here's how I see it, hopefully it helps break it down. I must stress again that you must bare in mind the FPS variance as no true game unless forced to do so is going to sit at 30 FPS as I've mentioned before.

VSync On:
- When FPS >= refresh rate, buttery smooth
- When FPS < refresh rate, frames can gitter

VSync Off: (FPS isn't a factor here)
- No Input lag
- Smooth feel
- Screen tearing

Now combine best of both worlds and you get G-Sync:
- When FPS >= refresh rate, buttery smooth
- When FPS < refresh rate, nothing because it doesn't happen :p The refresh rate is adjusted to the FPS.

Thanks. More helpful than the posts above. I wonder what effect the monitors refresh rate has dropping down to match the fps, at say 30fps? I've really no idea.
 
Here's how I see it, hopefully it helps break it down. I must stress again that you must bare in mind the FPS variance as no true game unless forced to do so is going to sit at 30 FPS as I've mentioned before.

VSync On:
- When FPS >= refresh rate, buttery smooth
- When FPS < refresh rate, frames can gitter

VSync Off: (FPS isn't a factor here)
- No Input lag
- Smooth feel
- Screen tearing

Now combine best of both worlds and you get G-Sync:
- When FPS >= refresh rate, buttery smooth
- When FPS < refresh rate, nothing because it doesn't happen :p The refresh rate is adjusted to the FPS.

Not read into it but from that it sounds like it the same as v-sync off and just relies on frame pacing and controled monitor refreshes for smoothness?
 
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