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Nvidia preparing new Geforce with GK110

You really think Nvidia Gsync will continue to work as soon as an AMD Gpu is detected? Think Physx and arbitrary lockouts.

I do yes, maybe for the reasons you've already stated. It's a product WITHIN the monitor. I can't see why a hardware level lockout would stop you from using a G-Sync capable monitor but with G-Sync disabled. I'm betting it will just be disabled at driver level (not that it would work very well with a work-around but still).
 
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You really think Nvidia Gsync will continue to work as soon as an AMD Gpu is detected? Think Physx and arbitrary lockouts.

I think he means that the screen will work, just not the G-Sync part. I see no reason at all for the panel to not work on an AMD card, just not the G-Sync part. It will be turn off and onable on Kepler cards and above but just not turn onable on Nvidia cards below Kepler or AMD cards.

Edit:

I love being right :D
 
Perhaps i should have phrased it better. What im trying to say is that monitors that are going to support Gsync, they are going to carry a hefty price premium, plus the cost of the GSync unit itself. That what the review sites are saying anyways. Now if an AMD user is locked out, at whatever level, there is going to be no point in him buying said monitor for the reasons i just mentioned.
 
Perhaps i should have phrased it better. What im trying to say is that monitors that are going to support Gsync, they are going to carry a hefty price premium, plus the cost of the GSync unit itself. That what the review sites are saying anyways. Now if an AMD user is locked out, at whatever level, there is going to be no point in him buying said monitor for the reasons i just mentioned.

Really? I got the price of the Asus monitor from a site that stated it will be $399. That makes it pretty good in my book.

http://www.anandtech.com/show/7436/nvidias-gsync-attempting-to-revolutionize-gaming-via-smoothness

Otherwise in Q1 of next year ASUS will be selling the VG248QE with the G-Sync board built in for $399, while BenQ, Philips, and ViewSonic are also committing to rolling out their own G-Sync equipped monitors next year too. I'm hearing that NVIDIA wants to try and get the module down to below $100 eventually.

If we take that price tag in the UK, that will be £296.83 inclusive of tax. When we look at the price of the monitor without the G-Sync module on OcUK, it is £289.99. I don't consider £6.84 to be a hefty price tag.
 
Really? I got the price of the Asus monitor from a site that stated it will be $399. That makes it pretty good in my book.

http://www.anandtech.com/show/7436/nvidias-gsync-attempting-to-revolutionize-gaming-via-smoothness



If we take that price tag in the UK, that will be £296.83 inclusive of tax. When we look at the price of the monitor without the G-Sync module on OcUK, it is £289.99. I don't consider £6.84 to be a hefty price tag.

Using US pricing to go by. That monitor costs 279 dollars= £172 at the moment on newegg. So take that up to 399 dollars = £ 246.

http://www.newegg.com/Product/Product.aspx?Item=N82E16824236313

So expect it to be £364 here before any VAT is added is for the gsync unit. I would expect this to be best case scenario as well.
 
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I know Overclockers buys in US dollars, so if they buy it at $399, Nvidia can't be blamed for price gouging. That is the re/e-tailers making their profit.

In that article it says Nvidia hope to get it under 100 dollars. So its likely to be even more expensive that predicted above, at least initially. Considering its going to benefit low end gpu's the most, you could argue they'd just be better off using the extra money spent on a gsync adapter and or a capable gsync monitor to just buy a faster gpu or two. :p
 
I'm not sure why you seem to think it's going to benefit low end GPU's the most? The whole concept scales all the way up to the fastest GPUs. More detail > less frames > less loss through G-Sync.
 
I'm not sure why you seem to think it's going to benefit low end GPU's the most? The whole concept scales all the way up to the fastest GPUs. More detail > less frames > less loss through G-Sync.

Because low end gpu's spend more of their time down at lower fps. If your fps is not dropping below the refresh rate then there is no problem with smoothness. The only problem you might have, depending on the monitor is input latency. There are already ways past that though or to at least severely limit its effect.
 
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Using US pricing to go by. That monitor costs 279 dollars= £172 at the moment on newegg. So take that up to 399 dollars = £ 246.

http://www.newegg.com/Product/Product.aspx?Item=N82E16824236313

So expect it to be £364 here before any VAT is added is for the gsync unit. I would expect this to be best case scenario as well.

Youre comparing us on sale price with us rrp price... the rrp difference of the 2 versions is about $50
 
In that article it says Nvidia hope to get it under 100 dollars. So its likely to be even more expensive that predicted above, at least initially. Considering its going to benefit low end gpu's the most, you could argue they'd just be better off using the extra money spent on a gsync adapter and or a capable gsync monitor to just buy a faster gpu or two. :p

I see you still haven't grasped the concept of what G-Sync does. A faster GPU is all well and good but chucking more grunt at a problem isn't the fix.

On Friday NVIDIA announced G-Sync, and considering the little details available out there I wanted to write a quick follow-up on this new technology, as it really is a big announcement - a really big thing actually. NVIDIA G-SYNC is a solution that pretty much eliminates screen tearing, VSync input lag, and stutter. You need a G-SYNC module into monitors, allowing G-SYNC to synchronize the monitor to the output of the GPU.

Very simply put, the graphics card is always firing off frames as fast as it can possibly do, that FPS this is dynamic and can bounce from say 30 to 80 FPS in a matter of split seconds. On the eye side of things, you have this hardware which is the monitor and it is a fixed device as it refreshes at 60 Hz (60Hz is an example). Fixed and Dynamic are two different things and collide with each other. So on one end we have the graphics card rendering at a varying framerate while the monitor refreshes at 60 images per second. That causes a problem as with a slower or faster FPS then 60 you'll get multiple images displayed on the screen per refresh of the monitor. So graphics cards don’t render at fixed speeds. In fact, their frame rates will vary dramatically even within a single scene of a single game, based on the instant load that the GPU sees.

In the past we solved problems like Vsync stutter and Tearing basically in two ways. The first way is to simply ignore the refresh rate of the monitor altogether, and update the image being scanned to the display in mid cycle. This you guys all know and have learned as ‘VSync Off Mode’ it is the default way most gamers play. The downside is that when a single refresh cycle show 2 images, a very obvious “tear line” is evident at the break, yup, we all refer to this as screen tearing. You can solve tearing though.

The solution to bypass tearing is to turn VSync on, here you will force the GPU to delay screen updates until the monitor cycles to the start of a new refresh cycle. That delay causes stutter whenever the GPU frame rate is below the display refresh rate. Iit also increases latency, which is the direct result for input lag, the visible delay between a button being pressed and the result occurring on-screen.

Enabling VSYNC helps a lot, but with the video card firing off all these images per refresh you can typically see some pulsing (I don't wanna call it vsync stuttering) when that framerate varies and you pan from left to right in your 3D scene. So that is not perfect.
Alternatively most people disable VSYNC - but that runs into a problem as well, multiple images per refreshed Hz will result into the phenomenon that is screen tearing, which we all hate.
Basically this is why we all want extremely fast graphics cards as most of you guys want to enable VSYNC and have a graphics card that runs faster then 60 FPS.

What is the solve ?

Nvidia is releasing G-Sync. Now as I explained the graphics card is running dynamic Hz, the monitor is static Hz, these two don't really match together. G-Sync is both a software and a hardware solution that will solve screen tearing and stuttering. A daughter hardware board (it actually looks a little like a mobile MXM module) is placed into a G-Sync enabled monitor which will do something very interesting. With G-Sync the monitor will become a slave to your graphics card as the its refresh rate in Hz becomes dynamic. Yes, it is no longer static. So each time your graphics card has rendered one frame that frame is aligned up with the monitor refresh rate. So the refresh rate of the monitor will become dynamic. With both the graphics card and monitor both dynamically in sync with each other you have eliminated stutter and screen tearing completely.

It gets even better, without stutter and screen tearing on an nice IPS LCD panel even at 30+ Hz you'd be having an incredibly good gaming experience (visually). BTW monitors upto 177 hz will get supported with Gsync as well as 4K monitors.

Summed up : NVIDIA G-SYNC is a solution that pretty much eliminates screen tearing, VSync input lag, and stutter. You need a G-SYNC module into monitors, allowing G-SYNC to synchronize the monitor to the output of the GPU, instead of the GPU to the monitor, resulting in a tear-free, faster, smoother experience.

For $120, well worth a punt on no lag or tearing or stutter for me :)

Edit:

I ask anyone to go play Crysis 3, whack all the settings up to full and play. Nvidia claim it will make the game feel 50% faster, so if you are getting 40 fps, it will feel like 60 fps. Bold claims and I would like to see this. Consoles cope ok, so we know it can be done.
 
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Well if there is a Gsync compatible monitor that comes with Gsync that only costs £6.84 more than the non Gsync version ill be amazed.

I read another article about it here that someone linked that said the gsync monitor will cost another 75 dollars extra over the normal one, then you have the 100 dollars for the gsync unit itself. I'll post it here if i can find it again.
 
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