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Nvidia preparing new Geforce with GK110

Gsync now seems more impressive now that I understand it removes input lag.
Does it out weigh the advantages of mantle? Nvidia also have the advantage of physx, I'm not sure what to do now.
 
Gsync now seems more impressive now that I understand it removes input lag.
Does it out weigh the advantages of mantle? Nvidia also have the advantage of physx, I'm not sure what to do now.

You shouldn't compare gsync and mantle, they both do entirely different things.
 
How would Gsync improve your performance if you have no stutter or problems with vsync, aside from the increased input latency? Assuming you can maintain the refresh limit is there any benefit?

Gsync now seems more impressive now that I understand it removes input lag.
Does it out weigh the advantages of mantle? Nvidia also have the advantage of physx, I'm not sure what to do now.

The Gsync presentation slides say reduce, not remove input lag. The question will be how much i think.
 
Gsync now seems more impressive now that I understand it removes input lag.
Does it out weigh the advantages of mantle? Nvidia also have the advantage of physx, I'm not sure what to do now.



I honestly wouldn't even compare the two technologies mate. It all depends how much performance is to be had through Mantle anyway.

Without trying to rock the already swaying brand debate boat, it does make Nvidia look quite feature rich at the moment.
 
You mean this one.

http://www.neowin.net/news/nvidia-announces-g-sync-to-help-make-pc-monitors-better


I have no faith in G-SYNC after reading this.

Games that NVIDIA discovers that have trouble with G-SYNC will be disabled by default in our driver.

Pointless having G-SYNC then.

Completely lost me:confused:

Where does it say that? I have read that site twice now and can't see it.

Edit:

Found it on the Geforce site. I think this needs more explaining, as this isn't good reading.

http://www.geforce.co.uk/hardware/technology/g-sync/faq
 
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Q: Does NVIDIA G-SYNC work for all games?
A: NVIDIA G-SYNC works with all games. However, we have found some games that do not behave well and for those games we recommend that users take advantage of our control panel’s ability to disable G-SYNC per game. Games that NVIDIA discovers that have trouble with G-SYNC will be disabled by default in our driver.
 
Hm, I wasn't really comparing them like for like :P

I was just saying both are unique advantages. But, Matt has just pointed out that gsync doesn't remove input lag which was the main appeal for me as I play a lot of fps games :)
 
I see where he got it from, Nvidia.

Ouch. Looks like some games don't work well with it at all.

Q: Does NVIDIA G-SYNC work for all games?
A: NVIDIA G-SYNC works with all games. However, we have found some games that do not behave well and for those games we recommend that users take advantage of our control panel’s ability to disable G-SYNC per game. Games that NVIDIA discovers that have trouble with G-SYNC will be disabled by default in our driver.

Sauce
http://www.geforce.com/hardware/technology/g-sync/faq
 
Hm, I wasn't really comparing them like for like :P

I was just saying both are unique advantages. But, Matt has just pointed out that gsync doesn't remove input lag which was the main appeal for me as I play a lot of fps games :)

You can't totally remove input lag, it can just be made less and less noticeable but there will always be a delay of a few milliseconds.

The lightboost trick on 120hz monitors has got input lag down to few milliseconds.

You can still bet the vast majority of games will work well with gsync, they'll find ways to improve on it as well like any technology. I'd rather have that than other proprietary technologies that work in a handful of games.
 
Arlight, based of that info gsync won't affect my decision then, awesome. Leaning back towards AMD!

edit: ^ and thats the issue with all this marketing jazz, only real tests can really tell you what you are going to get. I hate all this secrecy.
 
Matt, read the page on geforce.com, it clearly says "eliminates input lag"


k2R9pYt.jpg

Not denying the other benefits but if there is still lag competitive gamers won't use it. So this part is rubbish.

The company says that testing G-SYNC with pro gamers has resulted in those players dominating others without the module inside their monitors, thanks to nearly no visible lag in playing PC games.

There must be some crazy input lag on all the monitors out there, even with vsync disabled. :D
 
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On Friday NVIDIA announced G-Sync, and considering the little details available out there I wanted to write a quick follow-up on this new technology, as it really is a big announcement - a really big thing actually. NVIDIA G-SYNC is a solution that pretty much eliminates screen tearing, VSync input lag, and stutter. You need a G-SYNC module into monitors, allowing G-SYNC to synchronize the monitor to the output of the GPU.


That made me think it made a significant impact.

edit: So that pic means that the new frame isn't drawn on a screen refresh introducing lag? Theres a big gap between scans too.
 
Because low end gpu's spend more of their time down at lower fps. If your fps is not dropping below the refresh rate then there is no problem with smoothness. The only problem you might have, depending on the monitor is input latency. There are already ways past that though or to at least severely limit its effect.

gsync will help every setup

for example, I went to 670 SLI when I upgraded to 1440p because BF3 had dips to 40 on ultra... by the looks of this I could have stayed with a single 670 if that new monitor had been a Gsync one

and think about it for a second, of course it eliminates VSYNC INPUT LAG, because Vsync input lag is derived from triple buffering, which no longer happens, and from the same frame being used twice for a full 32ms

of course if you whack the settings up so that you average 40fps with dips to 20 it's still going to look rubbish, but that is a strawman argument just to belittle this announcement
 
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