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NVIDIA ShadowPlay

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Joined
8 Jan 2010
Posts
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Location
UK
This is great and something I'd definitely use. Read full article in Link.

NVIDIA ShadowPlay, planned for Summer 2013, constantly works in the background utilizing the H.264 encoder built into every Kepler GPU from NVIDIA to auto-record your last 20 minutes of gameplay. “But wait,” I hear you saying. “FRAPS has recorded my game footage for years.” While that’s true, the recording process comes with a noticeable hit to performance, something NVIDIA tells me isn’t a concern with ShadowPlay.

Moreover, FRAPS creates impossibly large video files. Set to comparative quality settings (30fps at 1080p), a 1 minute and 9 second clip of Borderlands 2 results in a 3.6GB file with FRAPS. Using ShadowPlay to record the same length of gameplay yields a file size of 238MB.

To break it down even further, ShadowPlay’s high quality setting — a 30Mbps video bitrate and 48Hz 16-bit audio — produces a 675MB video without audio, and 708MB with audio. It’s a manageable file size, already encoded and ready for sharing. Like GeForce Experience itself, NVIDIA is trying to remove the technology and just let PC gamers play.

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NVIDIA's 'ShadowPlay' Brings Effortless Gameplay Recording To The PC Masses - Forbes
 
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