Soldato
- Joined
- 6 Sep 2005
- Posts
- 3,781
Hi everyone
I've just had a little splurge recently and am now typing this looking at a 40" 4K display and a new 970GTX to run it.
It's a speedy card no question, but I am finding (as expected) that it does need more umph to get decent frame rates.
Playing Far Cry 3 at ultra settings on full 4K I am getting frame rates around 20-25fps, not bad for what it has to do but it's chugging (surprisingly dropping the detail settings makes no difference, except for AA, that kills it!).
Dropping the resolution down a couple of notches pushes it beyond 70fps on ultra which I think is quite stunning.
So...full 4K at full quality...can I expect a second 970 to double, or closely double the frame rates, or doesn't it work quite that way?
Btw, I'm not an extreme overclocker or bencher, 60fps is all I'm looking for.
I'm also wondering about video rendering which can take advantage of CUDA processes, will that benefit from SLI?
Do all games benefit from it or do they have to be specifically coded to take advantage of SLI?
I haven't looked at this for years so I'm completely out of the loop with it!
Looking forward to your replies!
I've just had a little splurge recently and am now typing this looking at a 40" 4K display and a new 970GTX to run it.
It's a speedy card no question, but I am finding (as expected) that it does need more umph to get decent frame rates.
Playing Far Cry 3 at ultra settings on full 4K I am getting frame rates around 20-25fps, not bad for what it has to do but it's chugging (surprisingly dropping the detail settings makes no difference, except for AA, that kills it!).
Dropping the resolution down a couple of notches pushes it beyond 70fps on ultra which I think is quite stunning.
So...full 4K at full quality...can I expect a second 970 to double, or closely double the frame rates, or doesn't it work quite that way?
Btw, I'm not an extreme overclocker or bencher, 60fps is all I'm looking for.
I'm also wondering about video rendering which can take advantage of CUDA processes, will that benefit from SLI?
Do all games benefit from it or do they have to be specifically coded to take advantage of SLI?
I haven't looked at this for years so I'm completely out of the loop with it!
Looking forward to your replies!