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NVIDIA To Announce RTX Technology

Caporegime
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NVIDIA brings real-time ray tracing
On Monday NVIDIA will announce RTX technology. This is a real-time cinematic rendering for game developers. Together with RTX, NVIDIA is also announcing Ray Tracing for Gameworks, which enables real-time Area Shadows, Glossy Reflections and Ambient Occlusion in game development. This technology is already available in early access.

NVIDIA has partnered up with Microsoft to create a new API for RTX, which will be supported by major game engines, such as Unreal Engine, Unity, and Frostbite.

Three developers are already participating in the development of RTX: EA Games, Remedy, and 4A Games.

NVIDIA-_RTX-_Technology-1000x354.jpg

https://videocardz.com/newz/nvidia-to-announce-rtx-technology

https://wccftech.com/nvidia-gameworks-ray-tracing-api-microsoft/
 
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Great, more Gamewrecks nonsense. Nvidia produce another feature to tank frame rates for little return.
Nvidia real-time gimping

Seriously, could you at least read what's written in the news? This is great News.
Microsoft created a new DirectX API for Raytracing, this is great News, DX is vendor agnostic. They write that nvidia partnered with ms, but surely amd and intel were also part of the process. Maybe Nvidia was developing the API themself first and later approached MS, so MS took some stuff from NVs API, like DX12 has stuff from mantle. But who cares. New MS API for Raytracing sounds damn good. The Gameworks part of the News is way less important.
 
Ground control to Major Pottsey

My first thought.

This is pretty awesome if they've actually managed to make it a fully featured implementation and real time viable performance. A lot of implementations take shortcuts to get anything like viable performance and ultimately that tends to detract from them.

Though if this is specific to nVidia GPUs I can't see huge uptake of it - though many developers would love to have a decent ray tracing implementation and its likely it would find its way into Unreal Engine.
 
They say its optimised for Volta,so does that mean the new Nvidia cards in Q3 2018 are Volta ones?? I can't see them just optimising it to run on the Titan V.
 
Hmmm new class of ray traced games sound really very exciting. :D

Volta GPUs? Sound like Ampere and Turing both were possible fake news and Volta stand up as the real Pascal successor. Kaapstad is very lucky guy own a Volta Titan V that has hardware real time ray tracing.

It look like both DirectX 11 and 12 will be the last APIs to use rasterization rendering as Nvidia and Microsoft partnered to create next DirectX API DXR to use ray traced rendering, Nvidia finally achieved the impossible to use ray traced rendering in games with RTX technology on Volta GPUs after 10 years development where Intel failed with cancelled Larrabee consumer GPUs project.

I wonder what game will be the first game to use hardware ray traced rendering? Could it be Shadow of the Tomb Raider? :D It been 22 years since I played first Tomb Raider on Voodoo 1 that used Glide hardware rasterization rendering. GTA VI to use ray traced rendering will be my wet dream.

Next Monday will be very interesting to watch the announcement from GDC 2018.
 
Though if this is specific to nVidia GPUs I can't see huge uptake of it - though many developers would love to have a decent ray tracing implementation and its likely it would find its way into Unreal Engine.

MS would never create a API for one vendor. It can just be, that volta is so far the only gpu supporting it because of some features. But as it's a new MS API i bet at least Navi will also support it.

H
It look like both DirectX 11 and 12 will be the last APIs to use rasterization rendering as Nvidia and Microsoft partnered to create next DirectX API DXR to use ray traced rendering, Nvidia finally achieved the impossible to use ray traced rendering in games with RTX technology on Volta GPUs after 10 years development where Intel failed with cancelled Larrabee consumer GPUs project.

I don't think it will replace DX12. Pure raytracing is inefficient. The future is a mix of raytracing and rasterization. As they mention 4A Games, i bet Metro Exodus supports it and this will be DX11/12. So it'll be more like a hybrid approach where the game runs both APIs or something like that. Monday will be interesting.
 
My Steam library currently holds 1,785 titles. The Division and Quantum Break are perhaps the only titles to offer a DX12 mode. It may take some time before we notice ray tracing.

Oops, Steam's version of Quantum Break does not offer DX12.

Nvidia real-time gimping

:D
 
If it's coming from Nvidia i am not excited at all. It will most likely be designed to gimp the competition as usual. Microsoft themselves should be introducing this as Nvidia don't do effect's that run great even on there cards. Will hold my judgement until i see it in games but if AMD are running at half the fps with this enabled then it's just another up you to gamer's.
 
They say its optimised for Volta,so does that mean the new Nvidia cards in Q3 2018 are Volta ones?? I can't see them just optimising it to run on the Titan V.


Ampere / Turing are sucessors to Volta so if this Ray tracing requires features found in Volta and above then it will also be available for Ampere. Until Nvidia make official announcements they won't speak of Ampere
 
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