Detailed Terrain, New Landscape Shader System
http://www.omnichron.net/external/comps/
http://www.bethsoft.com/bgsforums/index.php?showtopic=808462
Detailed Terrain updates the technology used to render the game's terrain textures. The traditional shader simply fades from one texture to the next, creating ugly, muddy looking transitions in many areas. The new shader uses alpha information added to each landscape texture to mask the textures when they are blended with the textures below them, producing crisp beautiful transitions that give the illusion of much greater detail in texture application. What’s more, this effect is achieved with practically no impact on performance!
The textures included in this mod are based on the terrain textures in Qarl's Texture Pack III, and have been updated to include alpha channels with appropriate masking patterns.
http://www.omnichron.net/external/comps/
http://www.bethsoft.com/bgsforums/index.php?showtopic=808462
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