Oblivion time again!

I tried Natural Envs yesterday after playing with no graphical mods for a week and have to say it looked noticeably worse. Things were so much more dull, even at midday.

Its supposed too :)
They toned down the nuclear dawn look of blasted out white orangeness every time the suns in the same screen.

Tbh, I stopped using bloom and changed to HDR, as bloom cant run with an old draw distance mod I'm using. I think there is a new mod for draw distance available, but you have to stop fiddling and searching the never ending list of mods and start playing at some point.
 
Can I ask those in the know, are mods for Oblivion a) easy to install, and b) compatible with the expansions (namely Shivering Isles and Knights of the Nine)?

Ta in advance :)
 
Can I ask those in the know, are mods for Oblivion a) easy to install, and b) compatible with the expansions (namely Shivering Isles and Knights of the Nine)?

Ta in advance :)

Easy to install = yes

Compatible, i belive most are, all the big game changing ones were fixed to work with SI, just check in the description as they usely state if they are compatible or not.
 
This time im going for a High Elf, undecided on gender, with Mage attribute for max magika, and im going to do the "reverse level" thing by putting major skills as things I dont use such as hand-to-hand and speechcraft.

I plan on having a large spell set and really working on the magic, with a good conjuration set, and a knife as final melee backup.

Mods/patches are going to be:

Official patch 1.2.0146
Unofficial patch 3.01
Oscuro's Oblivion Overhaul 1.31
Quarls Texture pack 3 + patch (mah00sive download!)
OBMM (obviously) :p
Crowded cities - No psychic guards - Double archers damage - Armory Lab - Arena Loot - Buy lockpicks - Bag of holding - Ruined Tail's Tale
+ a few others that I've used before.

Any other good recommendations for character tweaking or good mods to add? It'll probably take me most of this evening to get just the mods set up, let alone creating the character!

I am just replaying Oblivion with a High Elf mage (female) character but am doing the opposite and role-playing the game. All my major skills are the magic related ones and I don't raise any that are inappropriate (intentionally). I use only robes and no melee weapons or bows. I've found it much more fun to role-play the character rather than game the game in the way you suggest.

For a mage I think one mod is a must and that's 'Expanded Hotkeys and Spell Delete'. It's an OBSE mod and extremely useful, giving you 26 shortcuts rather than the bog standard 8, and the spell delete helps keep things tidy as well.

Would second the use of (Dark)Darnified UI as well. Makes the game look like a proper PC game and is much more practical than the bog standard.

A few others I use are:

Francesco's mods.
Atmospheric weather System
Alive Waters
Travellers
Saddlebags
Illumination Within
Keychain
Dude Where's My Horse
Persuasion Overhaul (replaces mini game)
Elven Map Redux
Harvest Flora
Home Alchemy

Personally I wouldn't use a Bag of Holding. Bit of a cheat and you raise your stats a lot using Feather/Ease Burden spells. Saddlebags seems a good compromise. I was going to say 'more realistic' but that's a bit daft when we are talking Magic and Mages. ;)
 
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I had a couple of mods that tweaked the gameplay - quickarrows (more realistic flight speed), real fatigue, deadly reflex (combat mod) and vampire ashes - vampires burn & turn to dust when killed - like Buffy series.
 
I thought about re installing Oblivion as it is along time since I last had alook at it!

One thing that spoilt it for me the first time round was that as yoir character became more powerfull with leveling up so did all the enemies!
I like the traditional RPG afair where you can defeat old enemies easily and the new ones are a challenge!
 
I thought about re installing Oblivion as it is along time since I last had alook at it!

One thing that spoilt it for me the first time round was that as yoir character became more powerfull with leveling up so did all the enemies!
I like the traditional RPG afair where you can defeat old enemies easily and the new ones are a challenge!

While it didnt really bother me, I can understand where people who say this are coming from. I remember reading about a Mod that addresses this exact issue, but I can't remember the name of it - But it is out there :)
 
I thought about re installing Oblivion as it is along time since I last had alook at it!

One thing that spoilt it for me the first time round was that as yoir character became more powerfull with leveling up so did all the enemies!
I like the traditional RPG afair where you can defeat old enemies easily and the new ones are a challenge!

I use Francesco's mod to address this but there are others. I think OOO does the same thing. I have never played vanilla Oblivion because of the levelling.
 
I use Francesco's mod to address this but there are others. I think OOO does the same thing. I have never played vanilla Oblivion because of the levelling.

How do you know which areas have enemies around your level? I can understand having this type of thing in more linear RPG games but I'm not sure how it would work in Oblivion.
 
must get round to playing it but when i started it and started moving where the rats and stuff at beginning it felt so slow is it like this all way through?
 
Theres more to the early levels than rats. I recommend going east of the imperial city at early levels (Southwest of Cheydinhal) as there are lots of goblins, wolves, rats and generally less things that can destroy you instantly.

You just need to go out into the world and explore. If something is too tough then run. OOO makes it generally more real, there are going to be things that will murder you in an instant at low level, but if you explore some caves and forests you'll enjoy it much more and level up quicker.

After level 5 in OOO with proper equipment, you'll be able to hold your ground against things that where killing you originally.

If things are too hard then I recommend turning yourself into a Vamp. The benefits on the early levels really, really help when exploring the world and trying to get equipment and make money. However it gets in the way if you're doing quests all the time though.

Of course only take Vampirism if you want to as you'll be stuck with it for quite awhile. The only way to get out of it is to do a really long, tedious quest and then when its done, you cant become a Vamp again.
 
I need to go back to this at some point, it was the reason i brought a 8800GTX 18/12 ago. Would be nice to see a definative essential mods list.
 
must get round to playing it but when i started it and started moving where the rats and stuff at beginning it felt so slow is it like this all way through?

no no no, not at all, that rats and slow bit at the start is kinda part of the gaming experience, it all feels better when you finally get outside and got masses of lands to explore :)
 
While since I popped back to the thread, been too busy playing!

I did initially start off a character with the "reverse levelling" - but with OOO it was too much like hard work, so I just went for normal stlye levelling - currently level 9.

However, doing some reading elsewhere... i *FINALLY* found out what luck does in-game!

Basically, it acts as a kind of "multiplier" where everything runs through, before being applied. - Try enchanting an item with a grand soul gem, with luck. Wear it, then take it off, and look at the stat differences between wearing and not. You get better armour value, lower spell cost etc right across the board.... hmmm, time to just build a "luck suit" up methinks? :p
 
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