Oculus mixed reality?

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3 May 2018
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This might sound like a bizarre idea, or maybe it's already been done.

Is there anyway to put stickers on things so that you can see them in VR?

The things I'm thinking of, personal to me, is my eCig and possible my tin of beer. Thus I can "see" where they are and reach out for them. It's a bit freaky currently when on the Kemel straight at Spa when I start looking around the car for my eCig (as it sits on the passenger seat in my real car), then I catch myself on. It did give me this idea though.

Similar to how if you have your Touch controller lying on the desk beside you, you can see them in VR and reach out and pick them up without actually seeing them due to the headset.

Of course, not all games support "Touch", but surely this could be overcome with software similar to the software that allows overlays.
 
With how Rift is set up, you'd need some sort of (preferably small) IR device that was compatible with the tracking system, and then have some sort of driver support as well. The cameras are basically set up to capture IR, so using something like QR codes isn't going to work.

Having tracked objects in VR has been discussed since the devkit days, and doesn't seem to be a trivial matter considering that there doesn't seem to be a solution yet (aside from using a Vive with their large tracking pucks, which isn't a practical solution for multiple/small objects).
 
Oculus does have the option to set up a VR object using a touch controller. Don't see how it'd help in this situation, but I thought it was worth mentioning anyway...
 
Oculus does have the option to set up a VR object using a touch controller. Don't see how it'd help in this situation, but I thought it was worth mentioning anyway...

Not unless I velcro a touch controller to my eCig and beer cans :) It's an option, though a clunky one.
 
Hey, worth a try :D
Still, I think a better option would be to just remember where you put them :) I vape and drive in VR without much issue.
Treat it like a gearstick/handbrake/button box. Plenty of VR racers manage to use those without being able to see them.
 
Hey, worth a try :D
Still, I think a better option would be to just remember where you put them :) I vape and drive in VR without much issue.
Treat it like a gearstick/handbrake/button box. Plenty of VR racers manage to use those without being able to see them.

Pretty much what I'm doing. eCig goes left side of the wheel chassis. The beer can is a bit different because I have to put it somewhere that I'm not going to knock over accidentally.
 
At least with the rift you can drink and drive. With TrackIR you end up looking at the roof of the car. With the rift you can still see the road by looking down with your eyes.
 
Rift works the opposite way to MR. The Rift (and Vive) sensors can only track something with a device in it for it to follow, where as on MR it's looking at the surroundings.

MR is probably the superior tracking method really. The one which will eventually become the way everyone does it. The external "room scale" type tracking will die off. Once things like hand tracking are done, we won't even need controllers :P
 
Rift works the opposite way to MR. The Rift (and Vive) sensors can only track something with a device in it for it to follow, where as on MR it's looking at the surroundings.

MR is probably the superior tracking method really. The one which will eventually become the way everyone does it. The external "room scale" type tracking will die off. Once things like hand tracking are done, we won't even need controllers :p

IR reflective gloves?
 
MR is probably the superior tracking method really. The one which will eventually become the way everyone does it. The external "room scale" type tracking will die off. Once things like hand tracking are done, we won't even need controllers :p

I really hope not. It's the one thing I like about VR, the freedom. WMR nonsense about having to see your hands to track them is just awful.
 
Anyone remember years go when they first started working on VR? I seem to remember watching a video of a guy full of patches and cables like a EGC haha.
 
Anyone remember years go when they first started working on VR? I seem to remember watching a video of a guy full of patches and cables like a EGC haha.

First VR I had experience of was the Virtuality arcade games. They ran on Amiga hardware which wasn't really powerful enough so the frame-rate and lag were very bad, and they had huge heavy headsets that were very hard to look around in. Also the lenses for the screens meant you were constantly focusing on a short distance so they caused massive eye-strain.

It's amazing how much progress we've made. Look at the Oculus Go - Completely wireless, lightweight, and has way better hardware and graphics, and costs £200.
 
If it's 'mixed' reality why can't you see the things you talk about?

If this is directed at my original post. The idea I had was to put tags onto objects in the real world. The Oculus tracking sensors would see these tags. From there it would just be a matter of identification of the object (via the tag) and potentially it's orientation and then assigning a 3D model to that object.

So for example a beer can would appear, probably floating in mid air inside my GT3 car at Spa. I would be able to, using spatial awareness, reach out and pick up that tin of beer. Even without being able to see my hands this works. If you have an Oculus, try setting the touch controllers down somewhere on your desk. Then put the headset on. You should find it pretty each to reach out and pick them up.

It's mixed reality in that you are displaying things from the real world in the virtual space.

I understand that "mixed reality" as current implemented by MS and others is a bit different.
 
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