I'm totally fine with targeting gamepads. For me any game that requires waving arms around is going to be an occasional 20-minute gimmick, not something for a serious gaming session.
Sure there will be some cool games developed that make great use of it, but plenty of great games will use gamepads....well, not will, it's already a de-facto standard input for VR.
I wouldn't over-estimate the 'immersion' value of a controller that lets you wave your arms around. Unless you have a perfect motion capture of your entire arm and all wrist/finger joints, the immersion breaks anyway. The most jarring thing that happens in Elite
angerous is this animation where the pilot lifts their hand off the throttle and flexes their fingers.
Sure there will be some cool games developed that make great use of it, but plenty of great games will use gamepads....well, not will, it's already a de-facto standard input for VR.
I wouldn't over-estimate the 'immersion' value of a controller that lets you wave your arms around. Unless you have a perfect motion capture of your entire arm and all wrist/finger joints, the immersion breaks anyway. The most jarring thing that happens in Elite
