Oculus rift S ???

Soldato
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dunno if true or more techcrunch FUD but.........

https://techcrunch.com/2018/10/31/a...plans-a-modest-update-to-flagship-vr-headset/

IF that tech crunch article is true, and i still hope it isnt, but if it is, I hope oculus managed to get a deal to use the new odyssey + screens.

the image quality on that is fantastic. also, i hope they up the FOV a bit. clearly it is not going to be pimax levels of FOV but if it is upped 10 or 20 degrees from the CV1, IF it uses the screen i suggested above and IF they have absolutely perfected inside out tracking,

of and IF the price is ok.... (that is a lot of IFs!!!!!)

then i may bite.
 
If this is true then I'm not sure I want it. I'm happy to accept tracking compromises for a major feature such as wireless (i.e. the Quest), but poorer tracking in exchange for minor improvements to a wired headset sn't for me. Still it may just be a rumour.
 
I’m not familiar with the site, but I don’t see the point in this, if Oculus wanted to sell more CV1’s at this point then the knock another £100 off and watch them sell out, price the Quest at £299 too and watch them fly of the shelves, while there at it knock the Go down £50 and push it hard as multimedia device and a tablet replacement.

VR for all.
 
The main thing Oculus is trying to do is reduce the 'friction' of using a headset, i.e. how much faffing about does it take to get to the point where you can stick it on your head and play without issues.

The Rift is a pretty big faff, as you have to have a decent gaming PC with enough good USB ports to support the headset and sensors, then providing they get detected properly you have to run the software setup, then put on and adjust the rift so its comfortable (which is difficult if you wear glasses), and then play your game.

Once this is setup then it's easy to get into and out of VR, but as soon as you have to pack it away or move it for some reason you have to go through the whole process again when you want to use it.

This is why Gear VR isn't used regularly compared to the Oculus Go, even though they are very similar in capability and run basically the same software. You have to faff around with your phone to get it into the gear VR, making sure it's charged, clean, etc. But the Go you can just stick on your head and you're in VR.

This is what I think they want to achieve with the so-called Rift S - simplify the setup so it's a single cable, no external sensors. Five minutes setup then bingo from then on you're straight into VR. The Rift S (if the rumour is true) will probably use exactly the same form-factor as the quest, which uses the new lenses, works well with glasses, and has built in speakers so no headphones needed, which all reduces the friction needed to play VR.
 
Will it need a separate occulus store section as it's a different hardware configuration?
No - it's still providing the same tracking information etc, even if the hardware is doing it in a different way. They've also said repeatedly in the past that any new version of a Rift would work with all the existing software.
 
The main thing Oculus is trying to do is reduce the 'friction' of using a headset, i.e. how much faffing about does it take to get to the point where you can stick it on your head and play without issues.

The Rift is a pretty big faff, as you have to have a decent gaming PC with enough good USB ports to support the headset and sensors, then providing they get detected properly you have to run the software setup, then put on and adjust the rift so its comfortable (which is difficult if you wear glasses), and then play your game.

Once this is setup then it's easy to get into and out of VR, but as soon as you have to pack it away or move it for some reason you have to go through the whole process again when you want to use it.

This is why Gear VR isn't used regularly compared to the Oculus Go, even though they are very similar in capability and run basically the same software. You have to faff around with your phone to get it into the gear VR, making sure it's charged, clean, etc. But the Go you can just stick on your head and you're in VR.

This is what I think they want to achieve with the so-called Rift S - simplify the setup so it's a single cable, no external sensors. Five minutes setup then bingo from then on you're straight into VR. The Rift S (if the rumour is true) will probably use exactly the same form-factor as the quest, which uses the new lenses, works well with glasses, and has built in speakers so no headphones needed, which all reduces the friction needed to play VR.
But it seems like a side step given how long the CV1 has been out, at this point if they wanted to release another Rift, a Rift 1.5 or a ‘Pro’ they could easily target the VR audience with the deeper pockets and high end graphics cards and go up against the Vive Pro by releasing an updated Rift with the same resolution as the Vive Pro, but severely undercut the Vive Pros price tag.
Releasing a Rift S and doing away with the external sensors, but not increasing the resolution (or increasing the FOV) seems pointless
 
IF that article is true it says resolution WILL be increased to at least vive pro levels.
Not sure about FOV (I would really hope at least a modest increase of another 10 or 20 degrees.

It is the tracking which worries me too. I get that sensorless tracking is the future but this should only happen if there is NO saccrifice to the tracking quality and without sensors on the back this may not be the case here.

I am not so worried about price. I am confident they would not do a vive and charge £800 just for the hmd as that is not the Facebook logic
If they are all about mainstream vr then the price will be as cheap as they can make it. I predict no more than £500 for the full package and possibly even less.

This uncertainty has to be costing them however . For instance I bought Robinson the journey yesterday and bought on steam because I am not waiting till 2022 for a fully fledged new gen device.... And I have big question marks over the rift S. I can't be the only one.
What with Brendan iribe quitting and other rumours I am worried that the oculus half Dome may be part of the cancelled rift design line

All that being said oculus / Facebook what ever they do going forward have done more for VR than valve has done so it does grate when I support valve by buying on steam over oculus.
 
I think VR is in an interesting place at the moment, perhaps not hugely different from where the GPU market is at.

I think we're seen as the "enthusiast" sector of the market right now. I think the key to really pushing forward VR for gaming use is for "mainstream" adoption to go to the next level, which is starting to happen. The potential in training, education, media etc could be huge.

I think it will take a large push in those sectors before we see significant technological advancement in higher-end cost effective home use devices.

I still think the Rift CV1 with Touch is an amazing piece of tech for what it costs but I think it will be a few years before we can say the same of another device.
 
Quest tracking is a lot better than Windows MR looking at this diagram, and will be way better than anyone using just two sensors (only 20% of rift owners have 3 or more sensors).
dh566leza9rz.png


I wonder if adding a rear camera on the headband could give 360 degree coverage?
 
I've played with the quest, admittedly only for 5 mins, and the tracking easily matches the rift in real world (pun intended) usage.
 
Quest tracking is a lot better than Windows MR looking at this diagram, and will be way better than anyone using just two sensors (only 20% of rift owners have 3 or more sensors).

Debatable.
It's possibly better than front facing 2 sensor setup in some scenarios. Possibly worse in others.
Three sensors aren't essential for 360 tracking.

Tbh, there aren't too many scenarios where you need to put your hands behind your head anyway.

Thses guys gave it a test. Looks good.


ED: Oops, been posted in the quest thread already.
 
Quest tracking is a lot better than Windows MR looking at this diagram, and will be way better than anyone using just two sensors (only 20% of rift owners have 3 or more sensors).
dh566leza9rz.png


I wonder if adding a rear camera on the headband could give 360 degree coverage?



I think it depends on playspace.
2 Sensors set diagonally in a small playspace has given me 360 tracking.


I watched youtube reports of tracking issues with the Quest.
 
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