******* Official Football Manager 14 Thread *******

Soldato
Joined
9 Apr 2008
Posts
19,747
Location
Bedford
So SI have jumped the gun a bit and gotten off their bums nice and early this year to tell us about FM 14!!!

Firstly for all FM13 chat we have a separate thread (like every year) http://forums.overclockers.co.uk/showthread.php?t=18439517 hopefully we all remember the drill to try and keep the games separate whist we are all hammering 13 over the summer to avoid confusion ;)

Now onto the serious business!



First press release (thanks to fmbase for the synopsis)

Football Manager 14 - New Features

Play it whenever, wherever, however
Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.

Improved Match Engine
The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.

Tactical overhaul
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they’ll adapt their tactics more readily over time.

More realistic transfers and contracts
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.

More sophisticated board interaction
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.

Improved interaction with players, staff and media
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.

News system
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.

Enhanced user interface
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.

Football Manager Classic evolved
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.

Screen shots look good on this video (as it saves a bit of time to linking them all but there will be lots to look at over the next few months)


Sad as it sounds I am most excited about being able to hand out clean sheet bonuses to my back line, mostly as contracts now look much more interesting as do player and board interactions!

The inner geek in me loves that it'll be Lunix compatible as well! :cool:

Anyway there will be plenty more to come, add and chat about over the coming months as I doubt this will be out till the end of October again, there will be a preorder beta this time round as well ;)

GMG will be the cheapest for a preorder at the moment (usual 25% discount applies) but there could be better deals on the way.
 
Last edited:
Yeah the job interview feature looks a great laugh! An opportunity to create a proper atmosphere for what you want to achieve with the club should be fun
 
Last Fridays news blog (sorry it's late)


Synopsis, basically in the last million FM's the inbox linked you to the world of FM, this one actually displays some of the information it generates and tries to put it to good use (mainly those little match reports that I never read), pretty useful but not really a ground breaking thing for this week.
 
Last edited:
Late again this week with the video blog


THE SLIDERS ARE FINALLY GONE!!!

Basically tactics should now work properly (as I wanted them to last year and the year before) which should well be a lot of fun
 
Tech stuff this week, pretty cool they are getting more into the things steam can do, also a big fan of the new scaling functions for bigger screens/tvs (dreams of a retina MacBook Pro)

 
Ha! I only have 1187 hours this season.... 1421 last season and 1284 the season before.

Grown up peoples job has gotten in the way massively of finishing off my 13 save, who knew in 2 weeks I would only get in an hour or two :(

Anyway here's a few videos


 
Tosh- With Southampton one of the boards requests is to sign players of the owners nationality. Is that Italian for Cortese or Swiss for the actual owner?

Cortese is Italian and has a preference of signing players from Italy (no real idea why) and the owning family are Swiss.

It's a theme of our last few transfer windows that we've been heavily linked with a few high profile players from those areas
 
Right paid £26.15 for it from green man gaming, had a quick look at saints, we look silly!

Now where are some kit packs for this year as well as perm thingy m'bob and should i just stick in my old face pack?
 
Back
Top Bottom