****Official Project CARS thread****

Seems it will be F2P after all! This thread never went very far ages ago!

Dont worry, it wont be F2P. Originally the plan from the devs was to make it F2P, but there was a poll (after the interview in the OP took place), where an overwhelming majority of the players wanted the game to be a standard retail game, so the devs have changed it to a retail game.

The aim was for the physics to be as good as if not better than iRacing, Assetto Corsa and the like. I can't really comment on the state of the physics though because I haven't played project cars in about 5 months because of uni work. From previous experience I know that the physics will have changed dramatically in that time.

As a slight aside, if you have seen the E3 gameplay video then don't make too much of it physics wise. For some reason there was a bug with the in car camera that made things look all jerky and generally look odd. (If there is more than one E3 gameplay video then you'll know if it has the bug or not)

Ps. If this thread doesn't pick up in activity, you could always pop into the PC games thread.
 
List of tracks

European Circuits

- Azure Circuit - Monaco
- Besos - Circuit de Catalunya
- Brands Hatch
- Donington Park
- Florence - Mugello
- Heusden - Circuit Zolder
- Hockenheimring

- Imola
- Loire 24 - Le Mans Circuit de la Sarthe
- Loire National - Le Mans Bugatti Circuit
- Milan - Monza
- Moravia - Brno
- Nürburgring Nordschleife (Team Member+ during development)
- Nurburgring GP (Senior+ during development)
- Oschersleben

- Oulton Park
- Silverstone
- Snetterton (
- Spa Francorchamps

North American Circuits

- California Raceway - Willow Springs
- Connecticut Hill GP - Watkins Glen
- Lakeville Raceway - Sonoma Raceway
- Monterey - Laguna Seca
- Wisconsin Raceway - Road America

Asian Circuits

- Dubai Autodrome
- Jin Ding - Zhuhai
- Sakitto - Suzuka

Oceania Circuits

- Bathurst - Mount Panorama

Kart Tracks

- Belgian Forest Karting Circuit (Spa-Francorchamps Kart Circuit)
- Chesterfield (fictional)
- Glencairn (fictional)
- Summerton (fictional)
- Dubai Kartdrome

Country Roads

- California Highway (Team Member+ during development)
- Azure Coast (Team Member+ during development)

Planned/Confirmed Tracks

- Cadwell Park
- Ruapuna Speedway
- Macau

Historic Tracks

- Bannochbrae (fictional historic GP track located in the scottish highlands)
- Hockenheim (Pre 2002)
- Rouen Les Essarts
- Historic Milan - Monza (1967. GPL2.)
- Historic Milan Oval
- Silverstone 1975
- Solitude Rennstrecke
- Spa Historic

Oval Tracks

- Concord - Charlotte Motor Speedway
- Delaware - Dover
- Harrison Pike Raceway - Indianapolis Speedway
- Henrico - Richmond
- Memphis - Bristol
- Volusia - Daytona
 
This game is the reason why I just simply cannot play GT6 on the Ps3, I've got early access to this game on the PC and the last few months of updates as seen this game become a monster - it handles pretty well now. nothing like Shift or Shift 2, its like no other game i've seen. Only issue I've seen with it, its the lack of cars, its bit light on them at the moment - 50 + I think in the preview I play. But the track list is excellent, and they intend to have careers spanning all race disciplines.

i've got high hopes for it. hope it does deliver, fingers crossed.
 
2013_11_10_00001.jpg


Taken from my PC - not sure how close the PS4 etc will get to this, but that was playable graphics settings between 35 - 45 ish fps on my gaming laptop.
 
I'm looking forward to this one.

But with it being a proper sim, i'm hoping it doesn't get boring too quickly like Race Pro did for me all those years ago.
 
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