One multiplayer fps to rule them all?

Soldato
Joined
12 Oct 2003
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4,027
Most multiply fps games are quite similar, if you had an engine which contained most features then all it would take is new art, maps, models, code etc to create different styles of game play, so why hasn't anyone come up with one that can be easily customized to this extreme?
 
Im not really talking about simply modding or community created stuff but having a big developer create a high quality game with loads of art assets and easy customization, which would including community stuff.

It would have both simple and advanced customization through a menu or config files, you could basically change a bunch of settings and go from a standard modern warfare style shooter to something scifi like halo if you wanted, with hundreds of guns to choose from, maps, sounds, huds, characters, game types, vehicles and so on.
 
Im not really talking about simply modding or community created stuff but having a big developer create a high quality game with loads of art assets and easy customization, which would including community stuff.

It would have both simple and advanced customization through a menu or config files, you could basically change a bunch of settings and go from a standard modern warfare style shooter to something scifi like halo if you wanted, with hundreds of guns to choose from, maps, sounds, huds, characters, game types, vehicles and so on.

So something like the Quake engine (or any other game engine which is marketed out) which has been used in google knows how many games.
 
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Im not really talking about simply modding or community created stuff but having a big developer create a high quality game with loads of art assets and easy customization, which would including community stuff.

In all fairness, you're asking why developers don't sell a game engine - which they can sell for millions of dollars to multiple developers (for example, Unreal Engine 3) - to PC gamers for £30 a pop, selling themselves out of engine loyalty fees, and selling themselves and other developers out of a large number of games due to community modding.

It's a great idea for PC gamers on paper, but no publisher in their right mind would let it happen - it just doesn't make any financial sense.
 
most fps games are in fact nothing alike, the physics and netcode for quake3 wouldnt work for a game in the battlefield series
 
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