One thing bugging me about 360 games
Hi all.
There is one thing bugging me about all of the 360 games I have played.
The lack of Aniostrophic filtering. I can see that AA is being applied (although this varies from game to game) yet in all games, textures after a certain point are always blurred.
This is especially apparent in prey (on the mavity walkways) and in COD2 when you look at the floor or along stone walls.
I am not complaining as I understand that this is a new console for the programmers to get the hang of however I am wondering whether it is a limitation of the hardware or whether its something that the programmers just can't seem to get right at the moment.
Any thoughts on the topic?
Hi all.
There is one thing bugging me about all of the 360 games I have played.
The lack of Aniostrophic filtering. I can see that AA is being applied (although this varies from game to game) yet in all games, textures after a certain point are always blurred.
This is especially apparent in prey (on the mavity walkways) and in COD2 when you look at the floor or along stone walls.
I am not complaining as I understand that this is a new console for the programmers to get the hang of however I am wondering whether it is a limitation of the hardware or whether its something that the programmers just can't seem to get right at the moment.
Any thoughts on the topic?
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