OpenGL Project help needed

Soldato
Joined
8 Jan 2012
Posts
2,802
So currently I have a project for uni which uses OpenGL to create Cubes with in a domain and using an octtree to do collision detection. I've setup a couple of design patterns to try to make life "easier" (yeah right hate factory patterns). Currently everything works and renders but the player. Which to me is strange the only real difference between the player and the cubes is that the player is meant to be a pyramid instead of a cube. They both inherit from the base class Object and both use exactly the same functions etc. To me the player looks to be 100% correct and I'm pretty sure I haven't actually missed anything of importance thats causing the player to not be rendered. I guess this is kind of a second pair of eyes needed than anything. Maybe I have missed something/done something wrong. Anyway please help I can give code exerts as they are needed.
 
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