OpenGL rendering in software mode?

Associate
Joined
28 Oct 2008
Posts
233
Hi,

I've recently bought an intel 320 SSD and re-installed windows onto it. I installed all my drivers as usual and everything seemed to be ok. When I loaded up my current game project in visual studio it ran extremely slowly.

A call to glGetString(GL_VENDOR) returned "Microsoft Corporation" - does this mean my game is running in software mode and hence the terrible performance?

I've installed my graphics drivers as usual (been using the same version for ages) and all other commercial games etc. seem to be running just as well as before.

Why would OpenGL not use the installed ATI drivers like it did before?

Thanks for your help.
 
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