OpenIG : Imperium Galactica - Space Strategy Open Source Remake

Damn, I only have IG2. Though looking at that trailer, it looks a whole lot like the original did. What differences were there between the two games?
 
Damn, I only have IG2. Though looking at that trailer, it looks a whole lot like the original did. What differences were there between the two games?

IG2 is basically a graphical difference between the two and also 3D battles...
 
Gah, I wish I had IG1. IG2 doesn't support any good resolutions, and there's no windowed mode, which I really need to be able to play as I have 2 monitors. I'd love to play more IG :(

Does the OpenIG have a windowed mode option?
 
June 3, 2012
Hi folks! We have reached the doorstep of the Beta release. If the following day's incubation period doesn't hatch any small issues, we will officially release the Beta. Stay tuned and keep testing!




:cool:
 
After 3.5 years I'm happy to announce the Open Imperium Galactica Beta release

woohooo :D


  • Released: 2012-06-09 12:30 CET
  • Missions from earlier saves might not work properly. I suggest you start a new game, especially if you are still on levels 1 or 2.
  • Level 1 missions happen much sooner than before. Watch out in case you run on higher simulation step speeds.
  • If the game crashes during gameplay, you'll get a crash save. Please include it along with any relevant autosaves when you report an issue.
  • Added group selection buttons to spacewar and groundwar. Use CTRL+0..9 to create, SHIFT+0..9 to recall, CTRL+A to select all. Left click on the star button to select all, right click to deselect all. Once a group exists, you can dismiss the group by right clicking on the shield. (Issues #108, #409)
  • Added spacewar subsystem damage. Slots and ship health regenerates over a planet with military spaceport. (Issue #184)
  • Added zoom button to colony screen. Left click to zoom in, right click to zoom out, middle click to reset to 100%. (Issue #219)
  • Equipment screen now displays defensive and offensive values of selected items and the fleet in total (Issue #297)
  • Some colony needs are now displayed textually in the colony info screen and panel. (Issues #304, Issue #533)
  • Two more achievements for level 1 (Issues #324, #529)
  • In production/research screen, selecting a main or subcategory now jumps to the first technology or display the not-available animation if the list is empty. (Issues #389, #527)
  • Added landing marker for space battle (Issue #390)
  • Improved hostility of AI players (Issue #404)
  • Added missing space-chat cases with traders and planet blockades (Issue #445)
  • Added statistical counters for battle performance (Issue #494)
  • Fixed a few button related errors (Issue #500)
  • Fixed rendering anomalies if primary and secondary UI scaling was enabled (Issue #501)
  • Added missing sound effect when selecting a planet on the starmap (Issue #502)
  • Battle statistics screen mostly won't popup if you attack a trader (Issue #503)
  • Fixed rendering anomalies with bridge/diplomacy projectors (Issue #504)
  • Music gets muted when a satellite deploy animation is running. (Issue #505)
  • Fixed issues with Garthogs not reaching Benson's fleet (Issue #506)
  • Fixed wrong space-chat options in certain cases (Issue #507)
  • AI now properly refills its stations with rockets (Issue #508)
  • Fixed cases where ships could be added beyond the limits of the fleets (Issue #510)
  • Added indicator in equipment screen to note you need a battleship in order to add tanks to the fleet. (Issue #512)
  • AI will now build defenses and tanks after the planet's economic and factory buildings have been built. (Issue #513)
  • Groundwar AI now targets buildings and deploys its units at a random position. (Issue #514)
  • Fixed mission specific space-chat errors (Issue #519)
  • Offline buildings under repair now display the wrench animation (Issue #520)
  • Mission time management diagnostics added (Issue #522)
  • Starmap planet information now displays the population delta (Issue #523)
  • Fixed trade income is not always showing up in the statusbar (Issue #524)
  • The Title and Intro videos now play once if you start the game. Skip with ESC or SPACE if you want. (Issue #525)
  • Double click selects the same type units in space and groundwar. Triple clicks select the same categor of units. (Issue #526)
  • Statistics related crash in autobattles fixed (Issue #528)
  • Notification history is now always ordered by date (Issue #530)
  • You can now attempt to call for reinforcements anytime during level 2 (Issue #531)
  • Main menu language selection buttons removed for now (Issue #532)
  • New main menu logo "Open Imperium Galactica" by Norbert (Issue #534)
- You need to redownload the launcher and install to the same directory if you have a previous build installed
 
Version 0.95 - Beta


  • Released: 2012-06-09 12:30 CET
  • Missions from earlier saves might not work properly. I suggest you start a new game, especially if you are still on levels 1 or 2.
  • Level 1 missions happen much sooner than before. Watch out in case you run on higher simulation step speeds.
  • If the game crashes during gameplay, you'll get a crash save. Please include it along with any relevant autosaves when you report an issue.
  • Added group selection buttons to spacewar and groundwar. Use CTRL+0..9 to create, SHIFT+0..9 to recall, CTRL+A to select all. Left click on the star button to select all, right click to deselect all. Once a group exists, you can dismiss the group by right clicking on the shield. (Issues #108, #409)
  • Added spacewar subsystem damage. Slots and ship health regenerates over a planet with military spaceport. (Issue #184)
  • Added zoom button to colony screen. Left click to zoom in, right click to zoom out, middle click to reset to 100%. (Issue #219)
  • Equipment screen now displays defensive and offensive values of selected items and the fleet in total (Issue #297)
  • Some colony needs are now displayed textually in the colony info screen and panel. (Issues #304, Issue #533)
  • Two more achievements for level 1 (Issues #324, #529)
  • In production/research screen, selecting a main or subcategory now jumps to the first technology or display the not-available animation if the list is empty. (Issues #389, #527)
  • Added landing marker for space battle (Issue #390)
  • Improved hostility of AI players (Issue #404)
  • Added missing space-chat cases with traders and planet blockades (Issue #445)
  • Added statistical counters for battle performance (Issue #494)
  • Fixed a few button related errors (Issue #500)
  • Fixed rendering anomalies if primary and secondary UI scaling was enabled (Issue #501)
  • Added missing sound effect when selecting a planet on the starmap (Issue #502)
  • Battle statistics screen mostly won't popup if you attack a trader (Issue #503)
  • Fixed rendering anomalies with bridge/diplomacy projectors (Issue #504)
  • Music gets muted when a satellite deploy animation is running. (Issue #505)
  • Fixed issues with Garthogs not reaching Benson's fleet (Issue #506)
  • Fixed wrong space-chat options in certain cases (Issue #507)
  • AI now properly refills its stations with rockets (Issue #508)
  • Fixed cases where ships could be added beyond the limits of the fleets (Issue #510)
  • Added indicator in equipment screen to note you need a battleship in order to add tanks to the fleet. (Issue #512)
  • AI will now build defenses and tanks after the planet's economic and factory buildings have been built. (Issue #513)
  • Groundwar AI now targets buildings and deploys its units at a random position. (Issue #514)
  • Fixed mission specific space-chat errors (Issue #519)
  • Offline buildings under repair now display the wrench animation (Issue #520)
  • Mission time management diagnostics added (Issue #522)
  • Starmap planet information now displays the population delta (Issue #523)
  • Fixed trade income is not always showing up in the statusbar (Issue #524)
  • The Title and Intro videos now play once if you start the game. Skip with ESC or SPACE if you want. (Issue #525)
  • Double click selects the same type units in space and groundwar. Triple clicks select the same categor of units. (Issue #526)
  • Statistics related crash in autobattles fixed (Issue #528)
  • Notification history is now always ordered by date (Issue #530)
  • You can now attempt to call for reinforcements anytime during level 2 (Issue #531)
  • Main menu language selection buttons removed for now (Issue #532)
  • New main menu logo "Open Imperium Galactica" by Norbert (Issue #534)


If you've already downloaded and installed a previous version just run the launcher and click update
 
Sorry to be "Off Topic" but there was a new space themed "FMV" game released a year or so ago, cannot remember what it was called though :(

EDIT:

My Google-fu is on fire.

Darkstar :)
 
Last edited:
BETA (0.95.030)


  • Released: 2012-07-13 15:00 CET
  • Gergely Harrach is now an official contributor, welcome!
  • Added a quick-research panel to the game where you can pick a research, stop a running research, adjust money on the current research and check the current and required lab numbers of technologies.
  • Fixed research/production label images to be consistent across languages (Issue #63)
  • Added tooltips to many buttons and labels. (Issue #76)
  • Clicking on "Other..." in the options screen now exits fullscreen mode so the dialog becomes visible. (Issue #337)
  • Ability to override existing save "slots" (Issue #341)
  • The game now requires confirmation on returning to the main menu to avoid accidental quits (Issue #342)
  • Credits scrolls in double speed (Issue #368)
  • AI now performs more actions on higher game speeds and does not limit itself on hard (Issues #452, #551)
  • Fixed alien races not having access to certain leveled technologies such as tanks and vehicles (Issue #454)
  • Scaling up the UI now resizes the main window (but only when scaling is done in windowed mode) (Issue #516)
  • Fixed case where the space chat achievement was triggered through non-chat means (Issue #541)
  • Trader ships are no longer affected by ship formations during defend missions (Issue #544)
  • Double clicking on a game to load no longer gives 3 click-sounds (Issue #545)
  • Fixed some trader fleet history tracking causing error messages (Issue #548)
  • Fixed some NPE-related crashes and slowdowns (Issue #549)
  • Fixed the on-bridge repeated appearance of the Doctor for the test (Issue #550)
  • Fixed issue with subtitles not being displayed beyond a certain time into videos. (Issue #552)
  • Fixed issue when user toggled fullscreen mode during video playback and the screen remained blacked out, allowing no interaction with the game. (Issue #552)
  • Fixed crash in space battles (Issue #553)
  • Fixed many translation errors and typos in the german translation. Thanks Silverntiger. (Issue #560)
  • Changed how building upgrade information is displayed. The cost, description and state is now readable in a tooltip if hovered over the panel or the stars. (Issue #564)
  • Fixed rockets and bombs retreating with the fleet (Issue #565)
  • Fixed multi-rocket behavior and animation (Issue #565)
  • If a ship destroys its target, it goes automatically into guard mode (Issue #565)
  • Fixed cases when AI exploration fleets leave the starmap (Issue #566)
  • Added diplomatic options to the Garthog race (accessible in freeplay only). Note that the options are not yet translated into german. (Issue #567)
  • Picture of the Free Traders was missing from the database (Issue #569)
  • Changed the behavior of the selection box in ground battles. This should allow more precise single and multiple unit selection (Issue #587)
  • Fixed case where unfinished ground defense buildings received guns as well (Issue #592)
  • Water waporators now provide 100% increase for population growth, e.g., when built, desert planets have 100% population growth instead of 50%. Upgrades can increase this to much higher level. (Issue #599)
  • Fixed tax morale never going above 96% no matter how happy the colony was. (Issue #600)
  • Fixed cases where more ships could be transferred into a fleet than allowed (Issue #601)
  • Fixed issue with guns and starbases not re-targeting after their current target went out of range (Issue #602)
  • Modified behavior in case multiple ground shields are participating in a space battle. (Issue #603)
  • Fixed crashes and display inconsistencies on the information screen. (Issue #604)




Released
 
Version 0.95.031 - Bugfixes


  • Released: 2012-07-21 20:00 CET
  • Campaign editor: added missing XML schemas of game files. This will help verify the data files in the future. (Issue #67)
  • Moved simulation constants into the definition.xml. You can change the build and repair speed, fleet ship limits, etc. (Issue #70)
  • Fixed an AI exploration crash (Issue #590)
  • Fixed destroyed shields not properly dropping the entire planet shielding. (Issue #609)
  • Fixed case where AI and user action could result in more than 3 space stations being added to a planet. (Issue #611)
  • Added the Anti-ECM vs. ECM hit probability matrix to the battle.xml. (Issue #612)
 
Game version 0.95.091 released


Notable changes:

  • Added logic for shared-radar for campaign and skirmish. You need to have a relation of 80 with the aliens along with an alliance against someone else. The settings can be changed in the definition.xml.
  • Modified AI diplomatic reaction to consider the current relation with you (and the third party in ally case), therefore, if you are good friends with the alien, they will accept money in P = relation %.
  • Starmap modified do disallow attacking fleets and planets of the same group in skirmish.
  • The game now can play external OGG music. Place your music under /audio/generic/music and name your files Music4.ogg, Music5.ogg etc. You don't need to padd the numbers. (Issue #639)
  • Fixed case where the new trait system did not properly load old saves. (Issue #643)
  • Fixed a no-progression bug. (Issue #644)
  • Fixed NPE crash due the new message-history behavior on the bridge (Issue #647)
  • Added new failsafe cases for level 3 when you manage to desert a Garthog planet, a colony ship will automatically recolonize it for you. (Issue #649)
  • Skirmish victory conditions fully implemented. The new win screen, loading and saving a skirmish definition will be handled later (Issue #638, Issue #259, Issue #637)
  • Added AI logic that pushes colonization in case its enemies own more planets.
  • Added custom planet image for equipment and space battles. Each image should resemble the surface type of the actual planet.
  • Changed Load/Save screen to highlight skirmish saves in Orange/White.
http://open-ig-dev.blogspot.hu/2012/08/game-version-095091-released.html


ilxLH.png


So, is it any good? :)
Yes ;)
 
Game version 0.95.094 released


Notable changes:


  • Buildings list on the info panel now get a light-red color when the player doesn't have enough money to build them.
  • Quick research now displays the research cost under the description.
  • Fixed cases where the money can go below zero.
  • AI will now explicitly build Water Vaporator even when the morale is above 50.
  • Some German translation fixes (external contributor).
  • Fixed virus bomb missing battle parameters. (Issue #655)
 
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