OpenTTD - Transport Tycoon Deluxe Clone

My newest goods station, its only serving a couple of industries right now (About 6 I think) and its shortly to get a couple of oil rigs which are close enough to shore!

openttd001.png

www.phillydee.me.uk/ocukfiles/openttd001.sav

I use a few newgrf's, one is a change in what industries handle, such as water, food etc. and no oil refineries. Makes Oil more difficult for the rigs.

Thats my current favourite junction layout. And im due to change everything over to Monorail, but I really CBA!
 
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How do you go about learning how to create complex rail layouts like that and where the signals need to go?
 
Thread revival ahoy :)

Not related to the OTTD server so thought best to post in the original thread.

Is there a 32bit user interface mod at all?
 
Nope, still struggling with the texture packs.

Copied the .tar to the Mydocs/openttd/newgrf folder

Edited the blitter line in the config file.

What am I missing?
 
OpenTTD 1.2.3-RC1. :D
https://secure.openttd.org/www/en/news/174


Code:
1.2.3-RC1 (2012-10-17) ------------------------------------------------------------------------ - Change: [NewGRF] Set the reference brightness of 32bpp mask recolouring to 128 (r24610) - Fix: Configure script did not properly handle _BUILD flags during reconfigure (r24601) - Fix: Configure script failed to detect libfontconfig 2.10 as newer than 2.3 (r24598) - Fix: When fontconfig is not available, the bootstrap download crashed [FS#5336] (r24597) - Fix: Crash when a gamescript provided too many parameters to a GSText object [FS#5333] (r24593) - Fix: [Script] API documentation mistakes/omissions (r24584) - Fix: Do not add duplicates to the ban list [FS#5308] (r24580) - Fix: Draw the window resize sprite bottom-aligned [FS#5324] (r24577) - Fix: Vehicle list at buoys did no longer work [FS#5319] (r24576) - Fix: [Windows] Do not cast away const in OS specific code (r24572, r24571) - Fix: Naming of bundles was somewhat broken (r24569) - Fix: Non-train vehicle lists were not resorted when vehicles were renamed [FS#5261] (r24567) - Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION (r24565) - Fix: Limiting the inflation did not quite work [FS#5312] (r24564) - Fix: Do not show profit from refits as cost in the refit window [FS#5297] (r24544) - Fix: Do not limit to reading one UDP packet per game loop (r24532) - Fix: Max script chance was too big (r24531) - Fix: [NewGRF] RandomAction 84 should interpret register 100 as signed (r24528) - Fix: [OSX] Some compile problems in mac-only code [FS#5296] (r24524) - Fix: The gender of an industry name is defined by the industry-type part of the name, not by the town-name part, even if it comes first (r24523, r24522) - Fix: GStexts were compiled incompletely when containing certain string codes (r24516, r24515) - Fix: The mousewheel did not work in the build waypoint window [FS#5285] (r24507) - Fix: [NewGRF] Airport variables 60 to 65 and 69 used the wrong cargo translation table for translations (r24506) - Fix: Do not show the global goals as company goals for spectators (r24500) - Fix: Clarify description of command line option -n (r24485) - Fix: Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished [FS#5232] (r24482) - Fix: Trains were unable to reverse in stations when using NPF (r24479) - Fix: The --xxx yyy format (instead of --xxx=yyy) for configure did not work (r24471) - Fix: --prefix was not accepted by configure (r24470) - Fix: Changing auto-refit for a 'goto station' order was inadvertently modifying the full load state [FS#5264] (r24457)
 
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