Have recently had passed to me some Operation Flashpoint 2 related news that you might be interested in.
Image Metrics, the leading provider of facial animation solutions to the entertainment industry, is creating facial animation for key characters appearing in the cut scenes of Codemasters’ Operation Flashpoint 2: Dragon Rising. Slated for release in Sprint 2009 for major gaming platforms, the title is the much anticipated sequel to the genre-defining military conflict simulator game released in 2001.
Image Metrics who have previously worked with such names as Rockstar Games, Activision and EA, will develop 57 shots for Operation Flashpoint 2: Dragon Rising, totalling 262 seconds of animation in about one month. The rapid delivery from start of production to final animation is a result of Image Metrics’ efficient, automated performance-driven facial animation solution. Without markers or makeup, the solution captures an actor’s entire facial performance, analyzes it pixel-by-pixel, and then transfers it onto the computer generated (CG) character model. The facial nuances, subtleties and details the technology captures perfectly replicate the actor’s performance while helping studios like Codemasters cost-effectively achieve new heights in storytelling.
These are the guys responsible for this!
http://www.youtube.com/watch?v=bLiX5d3rC6o

Image Metrics, the leading provider of facial animation solutions to the entertainment industry, is creating facial animation for key characters appearing in the cut scenes of Codemasters’ Operation Flashpoint 2: Dragon Rising. Slated for release in Sprint 2009 for major gaming platforms, the title is the much anticipated sequel to the genre-defining military conflict simulator game released in 2001.
Image Metrics who have previously worked with such names as Rockstar Games, Activision and EA, will develop 57 shots for Operation Flashpoint 2: Dragon Rising, totalling 262 seconds of animation in about one month. The rapid delivery from start of production to final animation is a result of Image Metrics’ efficient, automated performance-driven facial animation solution. Without markers or makeup, the solution captures an actor’s entire facial performance, analyzes it pixel-by-pixel, and then transfers it onto the computer generated (CG) character model. The facial nuances, subtleties and details the technology captures perfectly replicate the actor’s performance while helping studios like Codemasters cost-effectively achieve new heights in storytelling.
These are the guys responsible for this!
http://www.youtube.com/watch?v=bLiX5d3rC6o