**** Original Starcraft 2 Thread ****

Drawing zerg in 2v2 is not much fun unless you're up against noobing terrans.

Then it's a matter of roflstomping them with 5 mutalisks.


Thats not true at all, Zerg in 2v2 is fantastic. you have much more mobility to counter attacks and providing you can defend properly you can survive pretty much any early attacks.
 
Hmm. Best? or Easiest? I'd say neither, but then I dont think any of them are 'best' or 'easy'

I'm (pre-end beta) a high gold level player. Mainly protoss, sometimes zerg if i want to have some fun. Having moved through levels below gold i have to say that I've never seen terran get such an easy win in those leagues.

Maybe if you're going from diamond level timing then yes you'll get the easy win. But the same goes for any race. If i went up against Nazgul he could probably just 2 gate me and win because his timing and macro would just be so much better than mine. Doesnt matter that he's protoss though.

At higher levels, I suppose I can't really comment because i'm not...yknow...good. But it's worth remembering that Terrans arent going and winning all of the big tourneys. Seems to imply that there's nothing too overpowered about them.

I dont know what it's like on the platinum/diamond ladder though, so you could just say i'm wrong and i'd accept that :o

It's also worth considering maps. Some would say that zerg is overpowered on Metalopolis, similarly terran on incineration zone. Dunno...you're right that the build possibilities are very diverse in terms of quickly countering opponents though. Probably why TLO's taken so much interest in them recently..

EDIT: Ninja'd :D

In Diamond, Terran does seem to be holding the higher ground, but not by much. Maps do play a big part in the balancing. Terran are favoured on quite a few of them due to the cliffs and choke points.

I think the game is fairly balanced in general. Considering the stage that we're at. back when SC1 was released the game was terrible in terms of balancing.
Doing a good job so far, they just need to fix Battle Net 2.0 otherwise the game won't be going anywhere from a multiplayer perspective.
 
I'm not very good so anything I say should be taken with a rather large pinch of salt, but it always seemed to me that protoss were the most beginner friendly race due to their depending less on a player's mechanics than the other two and that was also the case in brood war. Which is why I play protoss, because I can't click buttons fast enough :'(
 
I'm not very good so anything I say should be taken with a rather large pinch of salt, but it always seemed to me that protoss were the most beginner friendly race due to their depending less on a player's mechanics than the other two and that was also the case in brood war. Which is why I play protoss, because I can't click buttons fast enough :'(

imo your right, i've always seen protoss as the "beginner race"
Very easy pick up and play aspect, but they are rather difficult to master :)
 
Totally agree about sc2 balance v sc1 balance at this point. Sc1 build 5 mutas and win was pretty annoying.

I think the problem with Terran is not even a problem so much. But it is they are the most cohesive race. Everything fits together well which gives them tremendous flexibility.

Protoss is easiest to play at first but it's extremely difficult mid/late game as you MUST react to your opponent, but rarely the other way. Also unlike Terran or Zerg, Protoss does not have a spammable unit they can dominate with, like the hydra or the marauder.

With psi-storm sucking (it needs +1) to range, and collosi very vulnerable to the superior anti air units Ter and Zerg have, it can be hard to counter the t1/2 spam these two can throw out.

This is all relative, though. It's abundantly clear a skilled Protoss can hose a similarly skilled Terran, but it's much harder to execute for the Toss player, and the penalty for a miscast storm is high.

Though, Zerg have an even tougher time of it, so that's something :)
 
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every race seems to have a "perfect" force combination mid game.
Terran have their 3M
Zerg have their Roach/Hydra/Infestor
Protoss have their Zea/Stalker/Immo or colosi

as you said, Protoss does seem to have the hardest to get combination, out of all of them, as both T/Z can switch instantly to counter collosi or Immortals. however a good Protoss player will be able to do this with some scouting
 
every race seems to have a "perfect" force combination mid game.
Terran have their 3M
Zerg have their Roach/Hydra/Infestor
Protoss have their Zea/Stalker/Immo or colosi

as you said, Protoss does seem to have the hardest to get combination, out of all of them, as both T/Z can switch instantly to counter collosi or Immortals. however a good Protoss player will be able to do this with some scouting

Dealing with mmm is easy problem is when they lay down a reactor starport pump out 8 Vikings, annihilate your collosi and the mmm then clean up your gateway composition. And god help you if he has a ghost.

That is the problem and even if you scout the Vikings a tech switch to Templars is not feasible.

Basically pvt I never build more than 1 robo and I pray I spot his ghost before he can spot the temps. But it means games are decided, literally, by 3 or so seconds of micro and a little luck.

Pvz is much easier as although corruptors own cols they have to get into stalker range first. Also if you have 5-6 cols you will still wipe out his groundforce sufficiently fir your gateway units to hold the line.

An infestor kinda makes it a bit like the ghost v Templar situation and it's a game of whether you can snipe the infestor before he casts. But at my level you almost never see infestors (prob because corruptors at least force a draw, infestor fail loses the Zerg the game).

I guess this will get better over time as blizzard further tweaks the game.
 
If hes had time to pump out 8 vikings you should have decimated him by then :p
Just don't go collosi

Its all about scouting/harass/counter
 
If hes had time to pump out 8 vikings you should have decimated him by then :p
Just don't go collosi

Its all about scouting/harass/counter

I think that's why I am low plat and you're diamond :-)

But yeah, now against Terran I just don't even bother with Collosi, unless they are clearly going for an early 'rax timing push (I spot two/three rax, one gas). If they do that, then I treat myself to an instawin.

Still it's the match-up I struggle with the most once we're into the midgame. But perversely, the one I enjoy the most too. When I win :)
 
I have preordered but only out of pure desperation. When was the last time that there was a good RTS game for the PC? Hopefully if this sells well people will start making RTS games again.
 
i think PvT as a MU thats quite unbalanced.
Terran can hold out with MM untill they get Ghost/tanks and its pretty much game over from there.
Protoss really need to have some good early harass to do anything to a Terran Ghost build. their just so easy to get.

and of course, its hard to harass T early game as theres nothing to directly counter marauders untill Immo.
 
i think PvT as a MU thats quite unbalanced.
Terran can hold out with MM untill they get Ghost/tanks and its pretty much game over from there.
Protoss really need to have some good early harass to do anything to a Terran Ghost build. their just so easy to get.

and of course, its hard to harass T early game as theres nothing to directly counter marauders untill Immo.

Yeah pretty much, once they get a critical mass of tanks, and air support it's pretty much gg, and I lose to this pretty often.

My general strategy against a 1 1 1 build, is to go for a phoenix harass with 5 phoenixes with zeals and sentries to ward off the inevitable MM push. It wont kill a good Terran, but it's quite effective against gold players.

Against better opponents, it forces them to increase the marine count in their composition and delays their tanks a bit. Most terrans will also over compensate by going heavy on the vikings. These two reactions are good, because your zeals are better off against marines with guardian shield protection than against maurauders. Also the fewer maurauders, the greater impact your graviton beam will have when they push out.

Vikings will put an end to your harrass, but it will push back their tank production to the point where you have an expo, chargelots and storm researching. Sometimes, if the Terran isn't good at macro if you defeat his MM push, you can end the game right there. If it doesn't, you're at least ahead economically and in reasonable shape for the tank phase.

Against good terran players though, it's really hard to sustain the phoenix harass, macro, and get the unit composition and upgrades together. As to make the strategy work you have to basically be harassing the entire time and never letting the pheonixes sit still.

When it works, it's damn satisfying though, and you look at your APM count at the end of the game and see it averaging around 130 and it's all so very goood :)
 
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Think ill stick with Supreme Commander tbh, the first Starcraft wasn't as good as Total Annihilation (first SCom game) so ill see what SC2 is like before handing over any cash
 
i always found those "capture the area" RTS games a bit dull if im honest. same thing with Dawn Of War, kept me occupied for a while but then just lost its touch,

I really enjoyed C&C Generals.. think that was the last one i played that i found decent. although from some peoples opinions, Generals was rubbish... especially when you compare it to the predecessors ^^
 
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