**** Original Starcraft 2 Thread ****

I don't think the Queen change should be reverted. The game is better for it. The Queen becomes a good unit and Terrans hellion openings are not game ending anymore.

A better creep/map vision fix would be to increase tumour build times.
 
I don't think the Queen change should be reverted. The game is better for it. The Queen becomes a good unit and Terrans hellion openings are not game ending anymore.

A better creep/map vision fix would be to increase tumour build times.

I'm not for reverting the queen change but they need to do something.

The popular ones i've heard are...
Revert it.
Queens with less health.
Creep recedes faster.
Creep grows slower.
Creep tumors aren't cloaked.
Creep tumors build time is increased.
Creep doesn't give full vision but kind of like the Terrans sensor tower.
Queens larva inject gives 3 not 4 extra larva.
Queens build time is increased significantly.
Queens come from larva.

Any one of those would probably work well, some more than others.

Also if before the change a hellion opener ended the game for you than you're a terrible Zerg as they were never meant to do damage, they're purely there to deny creep spread (now that they can't you see how it ties both Terrans and Tosses hands). It was vary rare if you could get the hellions into the Zergs mineral lines unless he was being greedy or terrible with spine crawler/queen placement.
 
TvZ is imbalanced. Everyone from pro Terrans to Pro Zergs admit that the change wasn't needed and there isn't a way to deal with it without putting yourself behind.

People keep saying "well Terrans will have to learn to play differently" and that statement is wrong. It's wrong because Terran is already the race with the most openings available too them and nothing actually works apart from blind counters OR outplaying your opponent completely.

You are saying this very soon after the patch has been released... My point is that given time, terrans will find a way to make it work, just like Protoss has since the removal of Khardyran Amulet and numerous other large nerfs. Granted, a lot of other game balance has changed, but compared to the early SC2 days, Protoss is relatively far weaker, yet still cope fine. We can't yet say for certain Terran is fully reliant on Zerg mess ups.

I find it funny that you mention PvZ is balanced because if I know personally and have heard it a thousand times on TeamLiquid that people disagree with that. The same reason the Stephano build works because Protoss are generally considered "weaker" at the start so when you've got a race that can't actually apply proper pressure with anything that isn't easily cleaned up by Spines then you allow the Zerg to drone up way too much. In the recent MLG the only statistic where Foreigners winrate against Koreans was way past 50% was in ZvP (Probably thanks to Stephano but there are a lot of european pro Zergs).

Protoss have to play defensively as they FFE... You can't attack when you've only just started building units at a decent rate. Just because they are playing defensively doesn't mean Protoss is losing - the person who is losing is the person who has a worse chance to win the game - not necessarily the defensive player who is getting ready to attack further down the line. As it stands, ZvP is pretty balanced.

This is basically the same problem in TvZ because you shouldn't be engaging on creep and in all pro games the creep spread is out of control allowing for too much map control. The Queen change directly affected this because you never use to see the Spanishiwa build because it fell out of popularity so much because it's pointless having 4 queens and they would need to be in a safe position to stop the hellions from killing them.
Imagine if Observers were free and you could multiply them every 30seconds or so?

So it's pointless having 4 queens to spread creep - something you are saying is so valuable? I understand what you mean, but first you are saying that creep spread is not worth buying more queens. As I said though, wait a while and you'll see terrans finding a way around the problem.

Now you mention that balance only affects professional play or high Masters+, well that is the stupidest thing I've ever heard.
Protoss is a race that relies on it's AoE units to be able to take on the overwhelming firepower(Stim) of Terran and the overwhelming numbers of Zergs. The way to deal with AoE is to do split micro which generally you won't be very affective at until Diamond+? So in actual facts AoE is less effective the higher up the ladder you go.
How is it not imbalanced when lets say one of the Gold-Diamond Terrans here are playing against a Protoss and they have to engage his army so they're micro'ing as well as they can and the Protoss is just 1A'ing, maybe putting down a few force fields and spamming T all over his army? Then they warp in 15 Zealots behind their army whether the Terran wins or not. Defenders advantage? what is that?]
It's also the reason that we don't have more Protoss champions. They have to rely heavily on AoE but it's just not affective against pros who can micro.

If by balanced, you mean that it takes the same amount of practise to get to the same place on ladder as all 3 races, that's completely different and impossible to determine... (There are soooo many things a terran can do to beat a protoss way above his skill level in lower leagues too). Can you expect Blizzard to nerf every single all-in that at some league requires the less skill to execute than defend? It's completely impossible - hence balance focuses on the highest levels of play with consideration for the lower leagues. The idea that psi storm is harder to avoid than cast at low leagues is inconsequential to higher level players.

My point is that balance isn't the reason you lost - it's that the other person made less mistakes (or less important mistakes). When there's still 100 things you are doing wrong and you lose, you could still have won. Not getting supply blocked that 1 time might have played a bigger role than the perceived imbalance, or not building up to 70 energy on your OC just as you run out of money to keep building your army as he's coming to attack.

Your comment on how the players on ladder are better than pro players show how little understanding you have because people on ladder are going to face opponents around the same level so you expect these goldies to have the same game sense as a GM? Pro Protoss also know their opponents are capable of both dropping and attacking the natural simultaneously which is why they find it harder to defend. Also name a Protoss player who hasn't gone against a intimidating opponent in a high profile match?

Your point here is confirming my point. You were saying that protosses you are facing are impenetrable to damage early game. My point is that terrans manage to do damage to protoss players far better than those you face, so it's obviously a matter of skill. i.e. You are not as good at penetrating their defence and doing damage as they are at defending and minimising damage, as opposed to you implying that once they get to a certain level, it's simply impossible to damage them.

Also I'd really like to hear about the incredibly recent results from any tournament where Zergs didn't lose apart from where they made huge mistakes.

Just woke up so it's probably a jumble.

Firstly, this confirms my point that balance is not as significant a factor at lower levels. At your level, the zerg will make mistakes every game. Therefore, it's not balance that is stopping you from winning but your inability to take advantage of his mistakes.

Secondly, what counts as a huge mistake? Failing to scout? Or is this just the terran actually managing to deny scouting? A large attack being held off without taking much damage? Or is this just the terran defending nicely and scouting well? A hellion runby killing drones? Or is this just good micro from terran? Huge mistakes are rarely just mistakes, but design of the opponent. It's a players ability to force the enemy to make mistakes and avoid making their own mistakes that leads to a win.

Of course a zerg isn't going to lose if he makes no significant mistakes... This is like saying water is wet. Are you shocked that zerg has to make mistakes to lose against terran or is there something I'm missing? Perhaps the burden of proof is on you - show me a game where a zerg has consistently made more/worse mistakes than a terran and still won then.
 
You are saying this very soon after the patch has been released... My point is that given time, terrans will find a way to make it work, just like Protoss has since the removal of Khardyran Amulet and numerous other large nerfs. Granted, a lot of other game balance has changed, but compared to the early SC2 days, Protoss is relatively far weaker, yet still cope fine. We can't yet say for certain Terran is fully reliant on Zerg mess ups.

It doesn't matter that the patch was quite recent. Usually when something that changes the metagame drastically happens players come up with a solution by now. I remember when 12min max for a Zerg on Roaches used to ALWAYS kill a Protoss. Now Protoss knows how to handle it and even Stephano has stopped doing that style as often.


Protoss have to play defensively as they FFE... You can't attack when you've only just started building units at a decent rate. Just because they are playing defensively doesn't mean Protoss is losing - the person who is losing is the person who has a worse chance to win the game - not necessarily the defensive player who is getting ready to attack further down the line. As it stands, ZvP is pretty balanced.

I'm not sure what league you're in but I know for a fact that PvZ is not balanced for the Protoss. I also never said just because one player is playing defensively that he's losing, my point is that if you let a Zerg drone up to where he wants to be then you're definitely not going into a favorable game. The Creep spread makes it near enough impossible to deal pressure as a Protoss unless you've got a hidden proxy pylon which for some reason the Zerg hasn't scouted.


So it's pointless having 4 queens to spread creep - something you are saying is so valuable? I understand what you mean, but first you are saying that creep spread is not worth buying more queens. As I said though, wait a while and you'll see terrans finding a way around the problem.

It used to be pointless to actually have queens solely for the purpose of being out on the map spreading creep. You used to see maybe an extra queen before the third went down so that it's first bit of energy could start creep spread but you never saw 4 queens just because another 150 minerals for a particularly useless unit in engagements was pretty stupid because hellions or marines would kill them. Now they can't and we have it getting out of hand.
Queens do more DPS than a stalker. It's stupid.


If by balanced, you mean that it takes the same amount of practise to get to the same place on ladder as all 3 races, that's completely different and impossible to determine... (There are soooo many things a terran can do to beat a protoss way above his skill level in lower leagues too). Can you expect Blizzard to nerf every single all-in that at some league requires the less skill to execute than defend? It's completely impossible - hence balance focuses on the highest levels of play with consideration for the lower leagues. The idea that psi storm is harder to avoid than cast at low leagues is inconsequential to higher level players.

I never said that Blizzard should nerf any kind of all-in. Ofcourse it matters that Psi Storm is easier to cast than avoid. If the tables were turned and EMP could kill Protoss units do you realize how imbalanced that would be?
Ghosts are also stupidly priced at 200-100 which is retarded. Especially when TvP lategame the Terran has a huge gasbank and there's no way to afford them on a 2base economy.

My point is that balance isn't the reason you lost - it's that the other person made less mistakes (or less important mistakes). When there's still 100 things you are doing wrong and you lose, you could still have won. Not getting supply blocked that 1 time might have played a bigger role than the perceived imbalance, or not building up to 70 energy on your OC just as you run out of money to keep building your army as he's coming to attack.

People with that mindset of "In lower leagues imbalances don't matter" are just ignorant. Storm,Banelings,Fungals. Those instantly change an engagement which only take 1 key press and 1 click while it takes multiple mouse movements to split micro especially if you're caught off-guard.

Your point here is confirming my point. You were saying that protosses you are facing are impenetrable to damage early game. My point is that terrans manage to do damage to protoss players far better than those you face, so it's obviously a matter of skill. i.e. You are not as good at penetrating their defence and doing damage as they are at defending and minimising damage, as opposed to you implying that once they get to a certain level, it's simply impossible to damage them.

Even Blizzard mentioned that in TvP you had to do some kind of timing attack in the early game. It's not as simple as just going to do it and while it's imbalanced it isn't as much so as TvZ. It does usually end with the better player winning but generally TvP is stupid due to the high amount of micro needed for the Terran player and how Protoss has been designed into the deathball aspect. They're also doing this to Terran in HotS which is absolutely retarded. This game needs more micro-able units, not 1A and hope for the best.


Firstly, this confirms my point that balance is not as significant a factor at lower levels. At your level, the zerg will make mistakes every game. Therefore, it's not balance that is stopping you from winning but your inability to take advantage of his mistakes.

Secondly, what counts as a huge mistake? Failing to scout? Or is this just the terran actually managing to deny scouting? A large attack being held off without taking much damage? Or is this just the terran defending nicely and scouting well? A hellion runby killing drones? Or is this just good micro from terran? Huge mistakes are rarely just mistakes, but design of the opponent. It's a players ability to force the enemy to make mistakes and avoid making their own mistakes that leads to a win.

Of course a zerg isn't going to lose if he makes no significant mistakes... This is like saying water is wet. Are you shocked that zerg has to make mistakes to lose against terran or is there something I'm missing? Perhaps the burden of proof is on you - show me a game where a zerg has consistently made more/worse mistakes than a terran and still won then.

At my level of Masters Protoss,Terran and Diamond Zerg? So you're telling me that a Masters Zerg is going to make a lot of significant mistakes? I don't actually lose every game in TvZ but I for damn sure know I'm going to have to outplay my opponent completely to win.

A huge mistake would be an opinion but I know from the matches I've watched since the patch came into effect that Zergs have only lost when they're made mistakes or been outplayed by a significant amount. I know this sounds negligible as it's just the matches "I've watched" but keep in mind that I watch GSL,GSTL,IPLTAC3,Playhem EU/US Daily whenever they're on due to being self employed and being active in the SC2 community. Not to mention MLG and Dreamhack always release statistics.

Ofcourse someone can lose without making mistakes. Ever heard of a build order loss? Well you can't 100% of the time know what build your opponent is going for therefore you'll lose when it hits you and your build isn't good against his. That doesn't mean you made a mistake.

So what you're saying is you can't point me towards a tournament in the past week where Zergs didn't rape Terrans in the face?
 
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Khaldor and iNcontroL... hmm, if a war starts, I want them on my side.

Agreed... Although due to Stephano joining EG soon I think they'll soon be worthless in a war scenario...

Also think Stephano will win Dreamhack. There are only a few arguably high tier players there this time.

Thorzain doesn't even have a good chance due to how ZvT is atm. Whether you think that ZvT isn't imbalanced you can't deny the current change has got Terrans dying left and right.
 
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It doesn't matter that the patch was quite recent. Usually when something that changes the metagame drastically happens players come up with a solution by now. I remember when 12min max for a Zerg on Roaches used to ALWAYS kill a Protoss. Now Protoss knows how to handle it and even Stephano has stopped doing that style as often.

Ok queen buff was too big, terran needs buff/zerg nerf. You are definitely exaggerating though. If the terran outplays the zerg by an kind of sizeable margin, the terran still wins.

I'm not sure what league you're in but I know for a fact that PvZ is not balanced for the Protoss. I also never said just because one player is playing defensively that he's losing, my point is that if you let a Zerg drone up to where he wants to be then you're definitely not going into a favorable game. The Creep spread makes it near enough impossible to deal pressure as a Protoss unless you've got a hidden proxy pylon which for some reason the Zerg hasn't scouted.

Please tell me where zerg has been ripping apart Protoss? Protoss can get good tech earlier and can cope with a maxed out zerg just fine with a way smaller army until zerg catches up in tech. To me, it seems that Protoss are doing really well against zerg.

It used to be pointless to actually have queens solely for the purpose of being out on the map spreading creep. You used to see maybe an extra queen before the third went down so that it's first bit of energy could start creep spread but you never saw 4 queens just because another 150 minerals for a particularly useless unit in engagements was pretty stupid because hellions or marines would kill them. Now they can't and we have it getting out of hand.
Queens do more DPS than a stalker. It's stupid.

You do know, a marine (which costs 1/3 a queen) does the same DPS as a stalker? A queen does marginally more DPS than a marine. But anyway, I concede that the queen buff seems to be either overkill or unnecessary.

I never said that Blizzard should nerf any kind of all-in. Ofcourse it matters that Psi Storm is easier to cast than avoid. If the tables were turned and EMP could kill Protoss units do you realize how imbalanced that would be?
Ghosts are also stupidly priced at 200-100 which is retarded. Especially when TvP lategame the Terran has a huge gasbank and there's no way to afford them on a 2base economy.
People with that mindset of "In lower leagues imbalances don't matter" are just ignorant. Storm,Banelings,Fungals. Those instantly change an engagement which only take 1 key press and 1 click while it takes multiple mouse movements to split micro especially if you're caught off-guard.

Ok ok but you are saying that balance should be even at all levels. How about silver-platinum where cannon rushes are way easier to execute than defend? Or marine SCV all-ins will beat most players without needing exceptional decision making/micro/scouting/multitasking etc? How can Blizzard balance every level of skill of the game for 3 completely different races?
And you can add EMP to the list of things that change engagements with 1 click...

Even Blizzard mentioned that in TvP you had to do some kind of timing attack in the early game. It's not as simple as just going to do it and while it's imbalanced it isn't as much so as TvZ. It does usually end with the better player winning but generally TvP is stupid due to the high amount of micro needed for the Terran player and how Protoss has been designed into the deathball aspect. They're also doing this to Terran in HotS which is absolutely retarded. This game needs more micro-able units, not 1A and hope for the best.

You seem quite happy with the idea that you have to do damage to zerg (your complaint being that it has become too difficult), yet it's unfair that you have to do damage to Protoss? If the Protoss player is playing a long-term style, there will be windows when you are able to do damage to Protoss at some point somehow - if there aren't, maybe the Protoss player just played better than you... A faultless defense in a long term game up til the point you have the perfect army is a skill in itself.


At my level of Masters Protoss,Terran and Diamond Zerg? So you're telling me that a Masters Zerg is going to make a lot of significant mistakes? I don't actually lose every game in TvZ but I for damn sure know I'm going to have to outplay my opponent completely to win.

A huge mistake would be an opinion but I know from the matches I've watched since the patch came into effect that Zergs have only lost when they're made mistakes or been outplayed by a significant amount. I know this sounds negligible as it's just the matches "I've watched" but keep in mind that I watch GSL,GSTL,IPLTAC3,Playhem EU/US Daily whenever they're on due to being self employed and being active in the SC2 community. Not to mention MLG and Dreamhack always release statistics.

Ofcourse someone can lose without making mistakes. Ever heard of a build order loss? Well you can't 100% of the time know what build your opponent is going for therefore you'll lose when it hits you and your build isn't good against his. That doesn't mean you made a mistake.

So what you're saying is you can't point me towards a tournament in the past week where Zergs didn't rape Terrans in the face?

Firstly, you are saying that all the pro zerg players are making significant mistakes whenever they lose. However, at masters level, the zergs you face don't make mistakes, or very very few? This again is what I said before - professional zergs are losing to terran all the time, yet you are implying that the zergs at your level are too good to make many mistakes for you to exploit?

Secondly, I've conceded that TvZ isn't perfectly (or very near perfectly) balanced at the moment. However, I haven't seen a game recently where a terran significantly outplayed the zerg and lost. Please feel free to show me examples. (There should be loads if terran is being completely raped in every tournament by zerg while playing to a far higher standard). I think the imbalance is far far more subtle though.
 
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Agreed... Although due to Stephano joining EG soon I think they'll soon be worthless in a war scenario...

Also think Stephano will win Dreamhack. There are only a few arguably high tier players there this time.

Thorzain doesn't even have a good chance due to how ZvT is atm. Whether you think that ZvT isn't imbalanced you can't deny the current change has got Terrans dying left and right.

Stephano has good chances, but there's still some decent opponents there... Hero, Taeja, Sase, Naniwa all have a decent chance of beating Stephano (although stephano's looking good so far).

Please tell me where terrans are dying left right and centre? Other than in the GSTL soon after the patch where zergs kept making good runs, Terran have been doing just fine.
 
To be honest, from watching dreamhack all weekend pretty much and from what I see normally. It all seems quite balanced.
 
TvP eh?

This has to be the worst matchup at the moment. At pro level and everywhere else too.

I see Puma subscribing to the same opinion as me. Either one base all in or die.
 
Ok queen buff was too big, terran needs buff/zerg nerf. You are definitely exaggerating though. If the terran outplays the zerg by an kind of sizeable margin, the terran still wins.

Ok I agree but why should the Terran have to outplay the Zerg? Before the Queen buff it was always very even and definitely made some of the most interesting games because it wasn't an uphill battle for either.

Please tell me where zerg has been ripping apart Protoss? Protoss can get good tech earlier and can cope with a maxed out zerg just fine with a way smaller army until zerg catches up in tech. To me, it seems that Protoss are doing really well against zerg.

Just look at any tournament from the past 5-6months. If the Protoss isn't MC then they get ripped to shreds by either one of the good Terrans who can micro or a Zerg. If that's not enough for you then go and ask any Pro Protoss player on twitter.
It's also probably the most boring matchup to watch.

You do know, a marine (which costs 1/3 a queen) does the same DPS as a stalker? A queen does marginally more DPS than a marine. But anyway, I concede that the queen buff seems to be either overkill or unnecessary.
It's not even worth considering marine DPS without stim as any Terran will tell you they're useless before stim. The only reason early marine attacks work is because of numbers.


Ok ok but you are saying that balance should be even at all levels. How about silver-platinum where cannon rushes are way easier to execute than defend? Or marine SCV all-ins will beat most players without needing exceptional decision making/micro/scouting/multitasking etc? How can Blizzard balance every level of skill of the game for 3 completely different races?
And you can add EMP to the list of things that change engagements with 1 click...
Because defeating a cannon rush doesn't require micro, it just requires the know-how. 3/4 workers destroy a building cannon/pylon.
Marine/SCV all-ins are pretty easy to hold unless you are caught off guard. The way to make it balanced is to make micro micro-able units, not these stupid A-move units they've introduced in HotS. That way the game becomes about skill and not "I've got so much AoE trollolololol"


You seem quite happy with the idea that you have to do damage to zerg (your complaint being that it has become too difficult), yet it's unfair that you have to do damage to Protoss? If the Protoss player is playing a long-term style, there will be windows when you are able to do damage to Protoss at some point somehow - if there aren't, maybe the Protoss player just played better than you... A faultless defense in a long term game up til the point you have the perfect army is a skill in itself.

The thing is though in TvZ since the patch it's become popular to use the extra map control to get a quick third on most maps that allow it.
The problem is that you can't put a time in TvP where it's safe to put on pressure because you can't scout effectively with scans but he's got observers which are cheap as chips and now build significantly faster with chrono so it's easier for him to keep track of what I'm doing. Scans don't cut it for repeatedly scanning to kill them and Ravens are too gas heavy.
One fix IMO for TvP is to revert the Ghost Snipe change and change them back to being gas heavy like all the other casters in the game while nerfing the Ghost DPS slightly seeing as other casters don't have a primary attack.

The map control has also allowed this all-in tactic that Zergs do to become popular again, The Baneling and Roach or Ling all-in. I've not played a ladder game or seen a streamed ladder game from a Pro where a Zerg hasn't tried this. It's not even an all-in anymore because after it's done they just make 15drones and take the worker lead. You can blind counter it with siege tanks but then you're way behind if he doesn't come and he'll definitely deny your expansion if you have one and if you don't he'll do damage in your main.

Firstly, you are saying that all the pro zerg players are making significant mistakes whenever they lose. However, at masters level, the zergs you face don't make mistakes, or very very few? This again is what I said before - professional zergs are losing to terran all the time, yet you are implying that the zergs at your level are too good to make many mistakes for you to exploit?

Secondly, I've conceded that TvZ isn't perfectly (or very near perfectly) balanced at the moment. However, I haven't seen a game recently where a terran significantly outplayed the zerg and lost. Please feel free to show me examples. (There should be loads if terran is being completely raped in every tournament by zerg while playing to a far higher standard). I think the imbalance is far far more subtle though.

I never said they're making significant mistakes. I asked for you to point me to a pro game (Korean only) where the Zerg lost but didn't make any real mistakes because I know the few times in the GSTL/GSL I've seen Zerg lose in the past few weeks it's been due to a mistake that even the casters notice.

How can you exploit a mistake when it costs you about 300minerals to scan and actually look for this mistake? While at the 16/17mins in a ladder match his creep has spread to the middle of the map with no effective way of getting rid of it without suiciding a few units and even then theres usually so much that it takes them like 5mins to get rid of it all.
It's impossible to put on pressure in general TvZ now past the point where he gets his 4 or 6 queens out due to the map control he gets which allows him to play greedy and in turn has started the trend of 15minute Greater Spire. I can't see how anyone could not see that that's ridiculous.

I can't recall a single game due to watching too many but if you can find the VODs for the recent TSL4 qualifiers (There's been 3 of them) then go watch them. A-team Korean Terrans getting raped by B-teamers.

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Stephano has good chances, but there's still some decent opponents there... Hero, Taeja, Sase, Naniwa all have a decent chance of beating Stephano (although stephano's looking good so far).

Please tell me where terrans are dying left right and centre? Other than in the GSTL soon after the patch where zergs kept making good runs, Terran have been doing just fine.

I would say there's definitely a chance for an upset but I'm doubting it. The way Hero has been playing you can rule that out. Sase played very well at MLG but sucked in the IPL TAC3. Taeja and Naniwa I doubt will do anything tbh.
Stephano may even be out due to his terrible ZvZ.

Btw about 18% of Terrans made it to the Ro32. While I disagree you can see imbalance from the racial distributions it definitely shows a trend of how the Terrans at Dreamhack are being over-run.

To be honest, from watching dreamhack all weekend pretty much and from what I see normally. It all seems quite balanced.

Then you haven't been watching hard enough. TBH though there aren't any good Zergs at Dreamhack par Nerchio and Stephano.

TvP eh?

This has to be the worst matchup at the moment. At pro level and everywhere else too.

I see Puma subscribing to the same opinion as me. Either one base all in or die.

I wouldn't say that Protoss is that bad where you have to 1-base all-in. More like 2base all-in/timing.
 
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Spot on.

Protoss has too much AOE and is too much a move.

Zerg now has too much map control allowing for super greed. Roach/ling baneling attacks before 10mins which don't actually hinder them in the slightest willkie killing anything in its way.

When you're bad, blame the game. Kudos.
 
When you're bad, blame the game. Kudos.

Haha, shut up troll. Either lay down an actual arguement like ordinaryjoe or gtfo.

But when the game is bad, what do I blame? ;)

David Kim and Dustin Browder.

Just watched two games with Thorzain v Pro****** and then V Nerchio. Thorzain was ahead in both and Pro****** was horrid yet still won XD
 
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Haha, shut up troll. Either lay down an actual arguement like ordinaryjoe or gtfo.



David Kim and Dustin Browder.

Just watched two games with Thorzain v Pro****** and then V Nerchio. Thorzain was ahead in both and Pro****** was horrid yet still won XD

All you do in this thread is cry, whine and bitch about bad Terran is.
 
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