Outcast Reboot HD - All time classic makes a return!

Caporegime
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The game for it's time offered free-roaming environments, clever reactive AI, great voice acting, over 20hrs of gameplay and much more, it was simply stunning and still loved to this day. Fast forward to today and Fresh3D Inc hopes through Kickstarter funding to overhaul the graphics and new game play and releasing it as Outcast Reboot HD. Finally gamers, Outcast is back and better than ever!

Kickstarter - https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd?ref=discovery
 
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Oh wow I remember playing this! Got it on disc somewhere in the loft.

Just clicked on the video, and totally forgot how great the game was..fantastic music too.

Will look forward to this. Cheers
 
Classic.

Remember buying it on the day of release, then crying to my buds on icq about it not using the spiffy voodoo 2, thus leetching on the celeron.

Needless to say:)
 
Still own the original remember it well. Ahead of its time, great atmosphere, music, artwork, fantasy gameworld ......terribly clunky interface, terrible camera angles, confusing gamplay got in the way of everything all the time.

Good luck to them getting $600k when only the first 2000 @ $20 backers get the game I see them falling a long way short should have been $10 gets you the game then watch the money come in :rolleyes:
 
Is that the one that used voxels? IIRC I really wanted to like it but the clunky interface and gameplay killed it stone dead for me.

EDIT: Yeah it was - quickly flicking through some youtube videos it looks incredibly painful to play... who on earth thought that was a good idea as they were developing it :S
 
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They've redone the hud to a limited degree according to their notes.

Got the original the day it came out, had fun with it, not so great on a Celeron cpu though. Voxels a no no on voodoo2:(

Was going to pick it up, but according to the feedback, it crashes in win8.. not sure if they've got it fixed yet.
 
*wavy lines*

I remember, many years ago, reading about the ground-breaking use of voxels in this game. The screenshots looked amazing at the time!

(there may have been a touch of hype involved)
 
I got roughly a 1/3 through the original from GoG (before the 1.1 update). Clunky controls and lack of decent navigation made me put it down. It didn't help you had to use xpadder or such to play with a controller.

Yeah the gameplay itself isn't fast but it's not such a bother, the voice acting and story are good as well as having some funny dialogue. Hopefully the 1.1 update makes it more playable as I can't see this kickstarter making it's goal.
 
Woah .. This was a hyped up triple A title back in the day. It was just a shame that most peeps could not run it at a decent frame rate so it spoiled the experience somewhat.

Those voxels bought my AMD K6-2 400 MHz to it's knees so suffice to say I never did get to play it properly.
I may give this one a look, so cheers for the heads-up Neil :)
 
Woah .. This was a hyped up triple A title back in the day. It was just a shame that most peeps could not run it at a decent frame rate so it spoiled the experience somewhat.

Those voxels bought my AMD K6-2 400 MHz to it's knees so suffice to say I never did get to play it properly.
I may give this one a look, so cheers for the heads-up Neil :)

Performance wasn't the real experience spoiler though - to play it felt kind of like standing with your back to the PC reaching your arms behind you and looking over your shoulder :S

As someone who does have a bit of game programming experience I have no idea why developers persistently can't come up with fluid movement/input and gameplay mechanics, etc.
 
Here is hoping they've worked on the controls - I really liked the concept of the original game but as above that aspect killed it stone dead for me.
 
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