Painkiller: Resurrection

Soldato
Joined
4 Dec 2002
Posts
14,520
Location
North Lincolnshire
Had this on pre-order from steam for a while due to getting all the previous games with it for £18 which was pretty good value. Loved the original and enjoyed the expansion pack and overdose after playing them through recently in preparation for the new game. So it gets released on the 27th, doesn't show up until the 28th (lol) and its probably the most poorly made game I've ever played.

List of bugs so far:

- Appauling AI
- Missing textures
- Zero optimisation
- No co-op mode even though advertised as 4 player co-op
- Massive spawning problems with player and enemies in SP
- Multiplayer crashes every minute or so
- Single player crashes when you load a checkpoint save
- Level design is truly diabolical
- Can't play online as steam version is 40 odd and retail is 73 or something :S

It's honestly like playing an alpha version. So far, complete rubbish! Going to wait a week or so and see if the steam version gets updated to the same as retail and see if it improves then, not holding my breath though.

At the moment - AVOID
 
Was going to buy this but when i noticed they havent changed the engine from the previous games, i rather wait for serious sam HD.
 
Seem to recall others saying this one was pants compared to the previous games, and when I say pants I mean lemon yellow white fronts.
 
Been playing some of this this morning, it is better than Overdose so far (which isn't saying much):

+Looks pretty decent considering the age of the engine
+More of the same, big fights with the weapons you know and love
+Good physics, bodies fly around and get pinned by stakes, debris flies around when you smash up objects etc (although there is a bit of a stutter at times)
+Haven't found any bugs in gameplay yet

-AI is poor, enemies just run at you
-Spawning mechanic is a bit 1990s, they just appear out of thin air and sometimes on top of one another :/
-Game wouldn't properly load until I disabled my secondary monitor
-Level/save load times are very poor, it stalls and first of all I thought it was crashing on level load. Considering the age of the engine it is a bit of a joke, I'd estimate around 30-60s to load a savegame (for some reason manual loading is slower than quickload), far longer than any modern AAA game I've played like Crysis 2, Mass Effect 2 etc
-Level design isn't particularly streamlined, I'm only on the second level but already I've had to do a lot of backtracking, and it can be difficult working out where you need to go as the compass only works once all enemies in that section are killed - same issue that Overdose had. Autosaves are pretty infrequent.
-Scale feels a bit wrong/inconsistent, one minute you are in a massive atrium dozens of times your own height, the next you are exploring a tiny hut smaller than my living room with stairs made out of matchsticks. I nearly got stuck underneath some beams at one point
-In terms of commentary from the PC, they gone for some sort of weird cross between Max Payne (comic strips and all) and Serious Sam / Duke one-liners, which just doesn't work especially as they appear to be random rather than a pun on a particular game situation. The narrator is also far from convincing - reading from a script and trying to hide it but failing due to all the cliches
 
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