1.10 patch came out yesterday (mainly bug fixes)
- Numerous HUD fixes to prevent issues with cameras, inventory screens and resupply.
- Animation and lighting fixes for various objects.
- Fixed general synchronization problems in Cooperative and Domination modes.
- Destructible objects are correctly reset when restarting rounds in multiplayer.
- Issues causing user disconnects in multiplayer have been found and fixed.
- You can no longer remain invisible and kill players using grenades.
- Fixed crash that could occur after restarting rounds on Avenues map.
- Player can no longer spawn dead or remain living when the round restarts.
- Zone glitches on two multiplayer maps corrected.
- Game no longer crashes while attempting to open inventory out of Dom zone.
- Helicopters will no longer fall down in certain situations.
- Cooperative objective waypoints correctly appear after spawning into an AI ghost.
- Domination statistics have been adjusted.
- GRAW will no longer run as process priority "High", resolving keyboard problems.
Interface updates
- Coop players can now see status of others in inventory.
Gray means loading, yellow is not ready, green means good to go.
- You no longer have to press "Enter" to confirm input in the multiplayer interface.
This should fix certain issues users were having with Gamespy login.
- In game chat can now be toggled to be visible or not.
Default key for this is "u". You will still receive chat messages when this is hidden.
- Key bindings added for CrossCom actions.
It is now possible to reassign the CrossCom previous and next buttons through the
game interface. This change will resolve the issue for users with no mouse wheel.
AGEIA updates
- Landscape meshes for levels tuned and updated for better AGEIA performance.
- Performance increase on bullet hit particles.
- Some stalls have been removed.
- A bug that caused zero vertices in baked fluid meshes has been fixed.
- A bug that caused the rigid bodies from a hand grenade explosion to fall through the ground has been fixed.
- A faster rendering mode has been added for debris particles.
- PhysX effects modified to use the faster rendering mode.
http://patches.ubi.com/ghost_recon_advanced_warfighter/
28mb
the best news is regarding the "JUNE PATCH" which will offer new features including:
* Deathmatch mode, Map Editor for Deathmatch and Domination, anti-cheat fixes, Anti Aliasing feature , and New co-op maps
Throughout the summer:
* Team Deathmatch, Hamburger Hill modes, Original GR co-op mode, Map editor for TDM, HH, OGR co-op, GRAW co-op improvement (quick start and respawn) and Dedicated Server pack
"Half of the Grin development team has been assigned to work on new MP modes (Deathmatch, Map Editor, New coop maps, Team Deathmatch, Hamburger Hill, Original GR coop mode and many more can be expected) – Those new MP modes won’t all arrive simultaneously, but little by little, so the idea is to release them through updates (1st update for Mid june, then monthly)
We are currently finalizing a deal to have dedicated servers for GRAW (launch during June)"
sounds good to me i know a lot of people would be more interested in the game if there was some AA. seems to be one of the biggest gripes. personally i'm not fussed, feel free to check out the smooth edges and sweet gfx when i'm lining up a headshot
- Numerous HUD fixes to prevent issues with cameras, inventory screens and resupply.
- Animation and lighting fixes for various objects.
- Fixed general synchronization problems in Cooperative and Domination modes.
- Destructible objects are correctly reset when restarting rounds in multiplayer.
- Issues causing user disconnects in multiplayer have been found and fixed.
- You can no longer remain invisible and kill players using grenades.
- Fixed crash that could occur after restarting rounds on Avenues map.
- Player can no longer spawn dead or remain living when the round restarts.
- Zone glitches on two multiplayer maps corrected.
- Game no longer crashes while attempting to open inventory out of Dom zone.
- Helicopters will no longer fall down in certain situations.
- Cooperative objective waypoints correctly appear after spawning into an AI ghost.
- Domination statistics have been adjusted.
- GRAW will no longer run as process priority "High", resolving keyboard problems.
Interface updates
- Coop players can now see status of others in inventory.
Gray means loading, yellow is not ready, green means good to go.
- You no longer have to press "Enter" to confirm input in the multiplayer interface.
This should fix certain issues users were having with Gamespy login.
- In game chat can now be toggled to be visible or not.
Default key for this is "u". You will still receive chat messages when this is hidden.
- Key bindings added for CrossCom actions.
It is now possible to reassign the CrossCom previous and next buttons through the
game interface. This change will resolve the issue for users with no mouse wheel.
AGEIA updates
- Landscape meshes for levels tuned and updated for better AGEIA performance.
- Performance increase on bullet hit particles.
- Some stalls have been removed.
- A bug that caused zero vertices in baked fluid meshes has been fixed.
- A bug that caused the rigid bodies from a hand grenade explosion to fall through the ground has been fixed.
- A faster rendering mode has been added for debris particles.
- PhysX effects modified to use the faster rendering mode.
http://patches.ubi.com/ghost_recon_advanced_warfighter/
28mb
the best news is regarding the "JUNE PATCH" which will offer new features including:
* Deathmatch mode, Map Editor for Deathmatch and Domination, anti-cheat fixes, Anti Aliasing feature , and New co-op maps
Throughout the summer:
* Team Deathmatch, Hamburger Hill modes, Original GR co-op mode, Map editor for TDM, HH, OGR co-op, GRAW co-op improvement (quick start and respawn) and Dedicated Server pack
"Half of the Grin development team has been assigned to work on new MP modes (Deathmatch, Map Editor, New coop maps, Team Deathmatch, Hamburger Hill, Original GR coop mode and many more can be expected) – Those new MP modes won’t all arrive simultaneously, but little by little, so the idea is to release them through updates (1st update for Mid june, then monthly)
We are currently finalizing a deal to have dedicated servers for GRAW (launch during June)"
sounds good to me i know a lot of people would be more interested in the game if there was some AA. seems to be one of the biggest gripes. personally i'm not fussed, feel free to check out the smooth edges and sweet gfx when i'm lining up a headshot