PDZ0 rant

Soldato
Joined
20 Apr 2004
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4,591
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Chepstow
Ok, this was inspired from the DOA4 rant thread.

I got this game after I finished COD2; I'd read some goodish reviews and knew it had it's faults but I fancied another game and saw it for £32.

I come from this with the stance that I want to like it, afterall I've payed for it, and I've liked every other 360 game I've owned (yes even Kong).

Now, where do I start.

Atm, I'd personally give this game 2 out of 10. I can't stand it. Yet I still think I'll grow to like it. Now I need some feedback / help from someone whose played and liked the game.

I cannot get used to the controls. Now, I've finished COD2 on veteran (with auto aim off) so I know a good control system can be done. The controls on this however feel clumbsy and not in synch whatever I change in options. I've tried every sensitivity but still always come up short when I try and aim. I kind of feel disconnected and I end up strafing onto targets because it's 1000% easier than aiming.

Next, the game. Level 1 took me 4 goes. Not because I died, but because I couldn't figure out what to do. This is criminal. It took me 3 goes and a trip to the xbox forums to figure out that deploying the laptop gun as a sentry involved getting a new gun off the wall behind you. (search the forums, I'm really not the only one who got stuck). Then I run out into the courtyard at the top of the lift and get attacked, am I supposed to hide, can I shoot the ships shooting me? With grendade?, if so how? I still have no idea what was going on tbh, not an inkling of what I was supposed to be doing.

Level 2, I've had 8 starts to the level now and I've finally given up in disgust, again not because I keep dying. I'm just confused, totally confused. Is the radioscope supposed to automatically drop from their faces to their feet when I click target on a zoomed in face? Are the two guys at the start there to be shot, or sneaked past? Cause there's no way in hell I can sneak past the first one? Every person I target with the radioscope to identify comes back not-identified, am I supposed to zoom in to a certain range, does it have to be from the front? Sneaking? - is it sound based like in Thief, do light & shadows play a part or is just whether I'm behind crates? Basically, someone give me a clue, just a starter is all I'm asking.

I'm totally baffled by this game. I don't think I've played a game this counter intuitive for, well ever.

Just had to get some of this off my chest.
 
Psycrow said:
Can you shoot the ships? Why not just try it and find out, fire at the engines and they go away after about 30 shots on target.

I did fire on the ships for a while; they'd disappear for a few secs then come back. I'll be more persistent next time.

Psycrow said:
In level 2 you kill the guy at the start, after that you can sneak around for almost the entire level. If you zoom with the radio scope into the enforcers (guys that show up in green, they have spas12 shotguns) then it should auto lock on to them when you are close enough.

Ahh, I figured out to shoot the guy at the front with the silenced gun, but then as I got a bollo... err, telling off for making too much noise etc. I figured I was going about it the wrong way and restarted.

Thanks for the feedback, I'm going to stick with it. It's not so much a getting confused with a puzzle element of the game, just a puzzlement over maybe, how I'm supposed to approach it.

Lol, I'm sure after another beer It'll all become clearer ;)
 
Going to follow Gurujockstrap's advice, cheers.

Just finished level 2 and have to admit, by the end I was quite enjoying myself. Once I realised you could just kill the guy at the start and that you don't need to check every single thug with the radioscope (stop sniggering at the back) and also that you could start a big pagga once you'd identified a boss-type; the game got better. Lol.

Still not sure about taking cover; seems a bit hit and miss with what you can see, and I found thugs too often ran straight past the area I could hit from cover forcing me to switch out and switch weapons asap.

Also seems a bit reliant on head-shots, lol, which in some ways is good as I like shooting people in the head (don't quote me on this); some of the goons do seem able to take a fair amount of punishment.
 
NokkonWud said:
I can't believe you don't understand level 2. It's made clear that only 1 guard will be identified as the one you want, you have to identify and see if the others are the correct person (clearly they aren't).

Lol, I didn't know before I tried the level that the guys you needed would be so obviously identifiable; the green outline, voice over telling me he was near and the on screen pointer to activate the right tool.

What it came down to was that I needed to play a little longer. I still stand by my original argument that when you're thrown into the level with the guy sat on the box in front of you and the task to identify guards it's a confusing situation. I used the tool to identify him and took the command 'not to use guns at all if necessary' to heart; hence my lack of progress. I didn't know that what I should have done was not to try and identify him and instead walk straight up and put a bullet in the back of his head. Lol.
 
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