No.
hehe when you had a bad crop did you use to delete bazaars around the poorer districts so only the plebs would starve and the rich taxpayers stay happy?
You could also RMB on the bazaar and stop it from stocking food in the menu...
Food is usually not a problem in pharaoh in my experience, ( early on when you just get the non working classes in, and late on when population aging strikes ( usually only on very long missions where you need to build monuments but are dependent on ( the way too small) imports for the materials), I was surprised this was an issue but after a long while playing you get less and less working with the same population & social status) shortage of workers or getting your culture rating really high (80+) with high population is

. Prosperity & Kingdom is really easy to push up, culture is hard as even if all your housing is served, you need a certain (large) amount of schools, libraries, entertainment stages/venues per xxx/xxxx inhabitants, it's not the quality of the service but the quantity that matters


. This in turn eats space and papyrus. Don't think I ever managed 100 culture 100 prosperity 100 kingdom with a population of 10 k or more on normal difficulty or higher.
Imo the main difficulty's with pharaoh are ( at a normal or higher difficulty level):
Early on, income, before the non working classes( who pay loads and loads of tax)/the initial economy set up, especially on missions with loads of request or combat early on.
Worker shortage.
Culture rating.
Being dependent on imports, especially in large cities you need far more than 4k of certain goods per year. And if one (trading)city provides multiple essential resources, you can't even reach the cap because of the 3( iirc ?) ship/2 land traders limit per (trading)city on the map, large maps only make the problem worse.
Combat at large difficulty levels on the late missions.