(Photoshop) Painting 2D on 3D surface

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Hello folks,

I'm trying to repaint an aircraft for FSX, might be something really basic I'm missing but I'm having a really hard time getting straight lines when the livery is wrapped around the 3d model. Don't think it's FSX related so some artists in here may be able to help.

Here's 2 screen shots to show what I mean, I know the red line could be better but this is just an example. Nothing seems to line up. I just want some nice crisp straight lines to follow the spine of the aircraft.

Is it really just trial and error or is there some science behind it?

Here's how it'll look...hopefully...
 
Starting with red is a good idea, I'm using layers so its easy enough to change.

Had good results using the pen to make a line then add a stroke pass as a brush, but it's still far to fiddly for me to be bothered with i think
 
roger that;30494450 said:
Do you have a wireframe to help see where the model has been unwrapped?

It looks like the map may be pulling the textures at the edges, which can cause blurred lines.

Ah ha! Good idea, yes there is a wireframe. Might start afresh using that as a guide.
 
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