There are two questions I have about this card:
1. Is the API open to non-gaming physics/mathmatics computations (BOINC projects anyone

)
2. Does it saturate the bus... quad physics engines working on seperate areas of the environment.
Yes there's issues with gaming online with view distance (based off a simple bounding box):
a) network bandwidth synchronisation between players increases
b) graphics card needs more resources to render the larger world
c) CPU needs more power to process the additional volume of data
d) More system memory required to maintain additional object data, more simultaneous textures.. and it needs to be faster...
e) Finally the system buses linking between them have to transfer even more data at a faster rate...
However there are tasks that CPUs (which are generic) aren't good at - physics is one of them.