I'm not sure about that. The 640 does not have all that much power. As an example, Batman AC suggests a dedicated 460 for the best results with high PhysX. That is more power than what a 640 can bring to the table. Plus like I have said, B2 has hit 50% use of a 480 in certain areas. That is probably more than 50% use of the available compute power as the most use I can force out of Fluidmark is only 68% no matter how many particles I toss at it
Well as i see it if thats the case then fluidmark if not also borderlands 2 should bottom out the GT 640 which it doesnt. In Borderlands 2 the highest GPU use was roughly 62% and in fluidmark 78%. Also the stutter issues then i have reported usually happens when the GPU (GT 640) isnt even taxed that much which would indicate that its not even related to the power of the GT 640 in the first place.
Also been playing a bit of Batman Arkham City and it so fare has worked just fine no stutter at all.
EDIT: Found this thread http://www.evga.com/forums/tm.aspx?m=1756420&mpage=1
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