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PhysX Benchmark on a hybrid system

I'm not sure about that. The 640 does not have all that much power. As an example, Batman AC suggests a dedicated 460 for the best results with high PhysX. That is more power than what a 640 can bring to the table. Plus like I have said, B2 has hit 50% use of a 480 in certain areas. That is probably more than 50% use of the available compute power as the most use I can force out of Fluidmark is only 68% no matter how many particles I toss at it

Well as i see it if thats the case then fluidmark if not also borderlands 2 should bottom out the GT 640 which it doesnt. In Borderlands 2 the highest GPU use was roughly 62% and in fluidmark 78%. Also the stutter issues then i have reported usually happens when the GPU (GT 640) isnt even taxed that much which would indicate that its not even related to the power of the GT 640 in the first place.

Also been playing a bit of Batman Arkham City and it so fare has worked just fine no stutter at all.

EDIT: Found this thread http://www.evga.com/forums/tm.aspx?m=1756420&mpage=1
 
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I'd not put too much stock in his results. The first test just uses the bandit camp outside Sanctuary which is hardly taxing, while the second shows a 640 noticeably beating a 580.
 
Been playing through most of borderlands 2 with physx on medium and after the bloodshot stronghold everything runs perfectly fine on the GT 640. There have been times where there were fluids, particles and vortexs all over the place and way worse than anything shown in the stronghold and no lag what so ever. So fare all the stuttering issues ive had have been in the beginning areas of the game upto stronghold and after that it goes away weird enough.

UPDATE 26.10.2012
After the latest patch i have no stuttering issues using hybrid physX with a gt 640, not even in bloodshot stronghold.
 
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