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PhysX NextCarGame

Soldato
Joined
25 Nov 2011
Posts
20,680
Location
The KOP
Take a look at this games PhysX and this isn't locked to Nvidia's version the game is using it's own engine. Now why is it we can get this amount PhysX in this game but yet a Game like AC Black Flag needs GPU for smoke??
I mean really, look at this game and Wow!

PhysX Engine

Next Car Game - Race: Gravel

Next Car Game - Derby: Stadium

http://nextcargame.com/
 
Those ~60 games that support PhysX are absolute eye candy. And not talking about smoke, but particles, flow etc. Its superb and you can see the difference.

So why the rest gazilion of games that do not support PhysX do not come close to it by using CPU? Because the games will be a slideshow, and even an overclocked 4700K will be crippled.

See TW Rome 2. How slideshow fest is for the majority of the systems. Latest versions have cut quite a lot the extra CPU physics to improve performance and you can see that at ultra settings.

On contrary, put the "old" TW Empire, that supported gpu nv physx, and while looks as good, see the particles on the battles, from cannon balls hitting everything, to musket fire, mortars, head on collision of cavalry, etc. Ten times more stuff going on those scenes than on Rome 2, however the game runs better and looks better.

Is shame that PS2 has deactivated the PhysX. It was the best looking game ever with all these explosions, and particles, etc going on.

If games that Run Physics on the CPU run like a slide show then why do games like Next Car Game run fine? Red Fiction another with great Physics.
I do agree when PhsyX is done right it looks great Borderlands 2 for example, What I dont agree with, is all that in Borderlands 2 can't be run on the CPU if they really wanted to am sure it can easy be done. They is no way that can only be done just on the GPU only.

I just disagree that most PhysX games staying only on Nvidia is kinder wrong and if really wanted AMD could very well also run it, but because Nvidia pay good money for the game to have it then well yeah.
 
Just jumped on the pre alpha, performance is good, though no SLI support as of yet and an engine frame lock at 60fps, a single 780 at 1110/6000 kept a solid 60fps fully maxed out at 1080, giving around 60-70% gpu usage.

Plays very very well for pre-alpha, screenies below:

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Looking very good, Question is it Online also?
 
At the moment no, single player only, 2 tracks (gravel and tarmac, 12 and 24 player) as well as a destruction derby type mode in its own track again in 12 and 24 player. The AI isn't all that bad either :)

If its of interest I can try do a twitch TV stream via shadowplay later on.

Edit: You can also change the engine and tyre layout to suit the player too :)

Nice I thought it was SP only so far. Think i'll hang in there for Online play would be the only reason I buy this game for.

PS1 days of destruction Derby.
 
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